重叠体积渲染(Rendering Multiple Overlapping HVs) Unreal Engine 5.5引入了对多个重叠异质体积的支持,这意味着开发者可以在同一场景中渲染复杂的体积效果,如多层烟雾或云层,而不会出现视觉冲突或渲染错误。 自阴影和间接光照(Self-Shadowing with Indirect Lighting) 异质体积能够在结合间接光照时应用自阴影效果。这种特性...
This release brings numerous wide-ranging improvements, as well as introducing Experimental new features for rendering, animation, and simulation as we continue to expand UE5’s functionality and potential for game developers and creators across industries. ...
Unreal Engine 5.4 brings significant updates to ray tracing and rendering for 60 FPS gaming Unreal Engine 5.4 is here and its a big update full of good things for gamers, with several performance improvements targeting 60+ FPS gaming.Kosta...
We’re excited to announce that Unreal Engine 5.3 is now available. This release brings numerous wide-ranging improvements as we continue to expand UE5’s functionality and potential for game developers and creators across industries. As well as enhancements to core rendering, developer iteration, a...
Epic announced Unreal Engine 5’s launch with aTwitchandYouTubelive stream showing high-performance visuals and real-time rendering. Unreal Engine 5 will also use a new World Partition system that, Epic says, “changes how levels are managed and streamed,” by dividing up the game world into...
Unreal Engine 5 is not yet considered production ready but is available in this early form for anxious developers wishing to begin experimenting with this next-generation game engine. There are many graphics/rendering improvements and the Unreal Engine 5 demo renderings are certainly looking beautiful...
Rendering with Nanite Nanite, which is Unreal Engine 5’s virtualized micropolygon geometry system, continues to receive enhancements, starting with an Experimental new Tessellation feature that enables fine details such as cracks and bumps to be added at render time, without altering th...
This release brings hundreds of updates for Unreal Engine 4, including 129 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.9: Andrew Zhilin (zoon), Artem V. Navrotskiy (bozaro), Artyom Sovetnikov, Ben Rog-...
这些功能的引入使得Unreal Engine在处理视频和图像序列方面更加高效,提升了开发者在动画和多媒体制作过程中的操作体验。随着时间码支持的增加,制作精确同步的多媒体项目变得更加容易。 制作渲染管线 (Production Rendering Pipeline) 电影渲染图 (Movie Render Graph)(Beta) 在Unreal Engine 5.4成功推出电影渲染图的实验性...
Unreal Engine 5 aims to provide not only a new standard in high-fidelity visuals, but also the most accessible pipeline for real-time high-resolution applications in the world. In this section, we will detail how UE5's new rendering features contributed to the level of detail in the Valley...