这里面主要是两个函数,一个用来获取鼠标在活动的视窗下的位置getMousePositionAtActiveViewport,以及这个位置在世界中的投射getMouseTraceLocation(这个返回值直接使用了FVector,也可以直接用Hitresult) .cpp: #include "MyBlueprintFunctionLibrary.h" #include "Editor.h" #include "EditorViewportClient.h" #include "...
tool_tip_widget (Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mouse visibility (SlateVisibility): [Read-Write] The visibility of the widget widget_style (ScrollBarStyle): [Read-Write] Style of the scrollbarTable...
b.右键选择AtlasTool c.运行Run Editor Utility Widget 3、合并图集 a.选择散图目录 b.等待结果 注意: 这个过程会生成两种文件 Texture2D对应的Sprite文件 Atlas图集文件 这个过程Sprite会自动填充AtlasGroup 这个过程会自动清理当前目录冗余的sprite和atlas文件 这个过程会根据目录自动生成唯一Atlas图集文件,可以支持当前...
I'm trying to create a plugin for Unreal. I decided to go with an Editor Standalone Window as the base for my tool since I need several text inputs and a button or two. I've been using an Editor Utility Widget to spec out the UI, but I don't know how to make use o...
class unreal.EditorUtilityTask(outer=None, name='None')Bases: unreal.ObjectEditor Utility TaskC++ Source:Module: Blutility File: EditorUtilityTask.hfinish_executing_task()→ NoneFinish Executing Task receive_begin_execution()→ NoneReceive Begin Execution ...
the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.In Section 3, a basic version of the Building Prefab Tool will be developed step by step.In Section 4, Editor Utility Widget will be created step by step.The Unreal Engine 5.4 project for the ...
When you mouse over a parameter name in a Material Instance, you will see the name of the Asset where that parameter was defined. This makes it easier to work with Materials that have many levels of nested functions. New: UMG Accessibility Screen Reader Support (Experimental) ...
ElgEditorScripting is an Unreal Engine 5.0 editor only plugin created to extend the possibilities of Editor Utility Widgets. The plugin add basic Level Editor events like OnActorAdded/Deleted/Selected, OnBegin/EndPIE, OnMouseClick, OnInputKey and more. ...
This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. The plugin add basic Graph events like OnGraphCompiled, OnNodeSelectionChanged, OnFocusGraphChanged. It also add nodes to create/edit/remove Variables, Functions, Macros...
想必之后做工具的时候也会需要,所以这次写一个蓝图函数库。创建一个 EditorToolBPLibrary 继承 BlueprintFunctionLibrary,记得放到 Editor 模块: 头文件如下: cpp文件如下: 编译过后,就可以在蓝图(下图为EditorUtilityWidget中)拿到编辑器相机的方向和位置了。