这里面主要是两个函数,一个用来获取鼠标在活动的视窗下的位置getMousePositionAtActiveViewport,以及这个位置在世界中的投射getMouseTraceLocation(这个返回值直接使用了FVector,也可以直接用Hitresult) .cpp: #include "MyBlueprintFunctionLibrary.h" #include "Editor.h" #include "EditorViewportClient.h" #include "...
In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Bluep...
tool_tip_widget (Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mouse visibility (SlateVisibility): [Read-Write] The visibility of the widgetTable of Contents unreal.EditorUtilityThrobber EditorUtilityThrobber Previous topic unreal.EditorUtilityTest Next...
class unreal.EditorUtilityTask(outer=None, name='None')Bases: unreal.ObjectEditor Utility TaskC++ Source:Module: Blutility File: EditorUtilityTask.hfinish_executing_task()→ NoneFinish Executing Task receive_begin_execution()→ NoneReceive Begin Execution ...
ElgEditorScripting is an Unreal Engine 5.0 editor only plugin created to extend the possibilities of Editor Utility Widgets. The plugin add basic Level Editor events like OnActorAdded/Deleted/Selected, OnBegin/EndPIE, OnMouseClick, OnInputKey and more. ...
c.运行Run Editor Utility Widget 3、合并图集 a.选择散图目录 b.等待结果 注意: 这个过程会生成两种文件 Texture2D对应的Sprite文件 Atlas图集文件 这个过程Sprite会自动填充AtlasGroup 这个过程会自动清理当前目录冗余的sprite和atlas文件 这个过程会根据目录自动生成唯一Atlas图集文件,可以支持当前图集目录的子目录 ...
When you mouse over a parameter name in a Material Instance, you will see the name of the Asset where that parameter was defined. This makes it easier to work with Materials that have many levels of nested functions. New: UMG Accessibility Screen Reader Support (Experimental) ...
Reasonable Planning AI- Reasonable Planning AI, Utility Reasoning with Goal Oriented Action Planning execution. Data driven with C++ and Blueprint Support. Anti Cheat / Cheat SCUE4-Plugin- Secure-Client; Anti-Cheat Plugin for Unreal Engine 4. ...
To open the Widget Reflector while the editor is running, select Window > Developer Tools > Widget Reflector. Alternatively, type Ctrl + Shift + W or type WidgetReflector into the console to open the tool. Pick Hit-Testable widgets will track your mouse cursor and show the Slate hierarchy as...
class in UnityEditor Description Editor 实用程序函数。 Static Variables scriptCompilationFailed如果日志中有任何编译错误消息,则为 true。 Static Functions ClearProgressBar删除进度条。 CollectDeepHierarchy收集层级视图中以每个指定对象为根对象的所有对象。