// 创建vnode对应 的子节点并添加到vnode对应的DOM上 function createChildren (vnode, children, insertedVnodeQueue) { // 如果children是数组 if (Array.isArray(children)) { if (process.env.NODE_ENV !== 'production') { // 检查是否存在相同key checkDuplicateKeys(children) } for (let i = 0; i...
and once again right before we render. That means that controls will feel more responsive, and better reflect what the player is doing in the real world. This feature is enabled by default.
Well, as mentioned before, variable replication can be restricted to a specific subset of the relevant clients. The subset is selected via abool-type expression known as the replication condition. Replication conditions are specified in a special area of the source code, thereplication block. Each...
au.AllowUnsafeAudioMixerTogglingIf set to 1, will allow au.IsUsingAudioMixer to swap out the audio engine, even if there are systems in the world currently using the audio engine. 0: disable usage of au.IsUsingAudioMixer when the audio device is actively in use, 1: enable usage of au....
(Widget Blueprint). The function cannot be an event, network, deprecated, or editor-only. The function needs to be visible to Blueprint, have one input argument, and one return value. If defined globally, the function also needs to be static. If defined on the UserWidget, the function...
the last local variable declaration and the first executable code statement of the function. In other words, you can call functions here and use any of the function's parameters or local variables. Evaluation of the expression is skipped if that parameter was specified when calling the function....
百度出来的例子大多数通过自定义zuul过滤器并设置超时时间来支持webscoket,于是照猫画虎,终究没使老项目...
Fixed a crash accessing null pointer on shutdown of editor. Corrected Clear Thumbnail not working if asset is not already loaded into memory. Fixed it so Additional Server Game Options in the Play in Editor options applies to externally launched dedicated servers as well as listen servers. ...
if( ++a==10 && ++b==10 ) Here, the ++b is skipped if the first expression fails. Metadata Variables can also have additional information in the form of metadata specified on a per-variable basis to be used by the engine or editor to provide extended functionality. Metadata can be use...
之前可以看见蓝图里面经常有Cast然后Variable的操作,其实这个Variable在UnLua中正确的表现应该是self.***=,而不是在外面打一个local标记,这样别人在调用类的时候就可以获得在UnLua中定义的新变量,十分方便。 GetDesiredFocusTarget应该是给手柄打开菜单时默认的位置。