andMieExponentialDistributionproperties toACesiumSunSky. These have the same function as the properties of the same name on Unreal's built-in SkyAtmosphere component, except that they automatically respond to the scale of the globe.
拉长,压扁。 新建一个材质,命名为 ProjectileMaterial。Blend Mode 改为 Additive。Shading Model 选择 Unlit 。 然后将 Projectile 改为做好的 Materials。 在Projectile 添加 ProjectileMovement ,将 Initial Speed 改为 1200。Projectile Gravity Scale 改为 0。 创建一个武器类,继承自 Actor ,命名为 Weapon。添加...
Bugfix: Crash fix when using Depth of Field in iOS platform. Bugfix: Handled precision issues with Object Scale material function on some Android devices. Bugfix: Crash and rendering issues on Nexus 5 with Android 4.4.4 when map has decals. UI Bugfix: Crash fix during editing arrays in t...
2. Slate Brush: An asset describing how a texture can exist in slate’s DPI-aware environment and how this texture responds resizing, eg. Scale9-stretching? Tiling? 在blueprint里面可以使用节点“MakeSlateBrush”来创建一个SlateBrush; 一个brush可以包一个UTexture或者UMaterialInstance,一个brush应该可...
You can also use the Texture Scale control if you need to change the way the texture is tiled across the surface. The R value controls horizontal scaling (the U axis in UV space), and the G value controls vertical scaling (the V axis in UV space). The B and A values are not us...
“The technology has been used in smaller productions in Latin America but not at this scale,” Aguilar told Variety, who added that they have two ongoing projects, a movie and series, currently in production, that are also tapping into the 3D virtual technology that was originally developed ...
This is a real time process, so you can rotate the Directional Light Actor (press E to switch to Rotation Mode) and the sky will change color from night to sunrise, daytime, and sunset. Next we will change the Material on one of your placed Static Mesh Actors by first selecting it. ...
To change the material, go to the Details panel and set Material to M_Particle. This will change the particle’s appearance to an orange circle. 为了改变材质,转到Detail面板,设置“Material”为“M_Particle”。这会将粒子的外观改为一个橙色的圆圈。
New: AddedResampleoption for Change Component Size tool. New: The Landscape Spline sprite automatically scales with the width of the spline to prevent them from getting too big. New: The Landscapemove-to-leveltool will now operate on the component under the cursor when there is no component se...
The new Material Quality system allows your game to easily scale all the way down to low end devices, without sacrificing quality on more modern devices!You can now generate Low, Medium and High quality versions of shaders for all materials! With each tier, you can selectively disable ...