Cesium for Unreal works with HoloLens remoting, but it can’t currently run directly on the device. We don’t have any current plans to address that, but would welcome a pull request if you work on it yourself. I don’t think there should be any major barriers to compiling ceisum-nativ...
(当然也可以先执行后面步骤cesium-native的构建,构建完毕之后,再拷贝到Plugins目录下,结果也是一样的) (关于目录命名,clone下来的目录名字,是cesium-unreal,UE的商店下载下来的插件名字是CesiumForUnreal,我个人在Plugins目录中,命名的是CesiumForUnreal,和商店里面的命名保持一致) 构建macOS版 主要是参考官方文档:《devel...
INPUT = ./README.md ./ ./Documentation ./Documentation/Pages ./Source/CesiumRuntime/Public # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses @@ -1093,7 +1093,7 @@ EXAMPLE_RECURS...
Bringing the 3D geospatial ecosystem to Unreal Engine - cesium-unreal/.github/workflows/buildLinux.yml at v2.8.0 · CesiumGS/cesium-unreal
Cesium for Unreal is a tool that brings the 3D geospatial ecosystem to Unreal Engine. By combining a high-accuracy full-scale WGS84 globe, open APIs and open standards for spatial indexing such as 3D Tiles, and cloud-based real-world content from Cesium ion with Unreal Engine, this project...
- Significantly reduced CPU memory used by glTF and raster overlay textures. - Improved texture creation performance on non-D3D platforms. - Added support for the `KHR_texture_transform` glTF extension - including rotation - for `CesiumFeatureIdTexture`. - `CesiumFeaturesMetadataComponent` now gener...