LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPla...
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,Min...
R16Single channel (R) texture format, 16 bit integer. DXT1压缩颜色纹理格式。 DXT5具有 Alpha 通道纹理格式的压缩颜色。 RGBA4444颜色和 Alpha 纹理格式,每通道 4 位。 BGRA32具有 Alpha 纹理格式的颜色,每通道 8 位。 RHalf标量 (R) 纹理格式,16 位浮点值。
LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-25360045" LogCsvProfiler: Display: Metadata set : engineversion="5.2.0-25360045+++UE5+Release-5.2"...
TextureFormatPrefix="OODLE_" bEnableInEditor=True Copy full snippet 由于虚幻引擎中默认启用了Oodle纹理,这些行应该已存在于你的BaseEngine.ini文件中。 我们强烈建议保留bEnableInEditor=true,以在编辑器和打包版本之间保持一致的行为。如果设置为false,美术师在编辑器中查看编码结果时,所看到的结果将不同于...
UTexture2D* texture = GetTextrue2D(meshInfo->mImageResolutionS, meshInfo->mImageResolutionT, meshInfo->mImageSize, meshInfo->mImageData, meshInfo->mTextureFormat); TArray<FVector> normals; //法线 TArray<FProcMeshTangent> tangents;
Texture->VolumeData.CompressedDistanceFieldVolume.Num() == Size.X * Size.Y * Size.Z * Format...
PropertyBlueprintLibrary. Contrary to what the documentation claimed, this function retrieved the index of the texture coordinate set in theUnreal static mesh, which is not necessarily equal to the texture coordinate set index in theglTF primitive. For the latter value, useGetGltfTextureCoordinateSet...
My project with enabled Substance3D plugin crashes (5.0.3-20979098+++UE5+Release-5.0) Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4470] SubstanceTexture2D /Game/ModularBuildings/Textures/Alternating...
The Bake texture tool provides another piece of the development puzzle, enabling you to bake texture maps like normals, AO, curvature, and more directly from the editor. Working in conjunction with the rest of the modeling tools, you can develop geometry and LOD’s directly in the editor. ...