SetActorLocation Target New Location Sweep Teleport Sweep Hit Result Return Value GetActorLocation Fullscreen Reset Graph Zoom 1:1 blueprint blueprint Infinite Loop Detected Exposure:public UE Version:4.18 anonymous April 8, 2018, 9:36 am
Thread safety fixes when using the async loading thread. We now abort a directory watch if we lose access to the directory in question to prevent an infinite loop. Editor and Tools New: Added a warning message to indicate that HLOD clusters do not have a valid proxy mesh, similar to the...
Bug Fix: Changing the Widget Mode on a bone in the Anim Blueprint Editor no longer causes an infinite loop. Bug Fix: State machine recorded weights are now correctly reported. Bug Fix: Split pins now work correctly in Animation State Machine states. Bug Fix: The Control Rig Anim Node...
新货:MAC 上的 SHADER MODEL 5 渲染 Mac Metal 现在能够默认开启 Shader Model 5 的支持了。这将使得所有 Mac OS X 10.11.6 的 Metal 上可用的特性都能在虚幻引擎 4 中得以使用。实现了 RHI 线程和平行调度分发渲染指令。 对Metal 计算 shader 的支持。 支持在 AMD GPU 上的异步计算。 启用了原先在 Mac...
Bugfix: The Processing of AI Messages has been fixed when a new message appears during a notify loop. Made Simple Move To Location/Actor reset velocity only if the agent is already at goal. Removed infinite loop protection from Gameplay Task event processing, as it was hiding source of issue...
The device model number and make, Android version, GPU family and/or OpenGL ES version can be evaluated using comparisons or regular expressions to select a Device Profile. The Device Profile can then set console variables to optimize the performance of Unreal Engine on the detected device. ...
Bugfix: Fixed a potential infinite loop runtime crash when adjusting Actor rotation in a Blueprint function. Bugfix: Crash fix in to component reconstruction in a Blueprint Class instance related to undo/redo operations. Bugfix: Fixed an internal Blueprint compile error on expansion of a Ma...
Bugfix: Removed a potential infinite loop when adjusting Actor rotation in a Blueprint function. Bugfix: Crash fix when using "Convert Selected Components to Blueprint Class". Bugfix: Stopped resetting arbitrary defaults on cyclically-dependent Blueprint subclasses. ...
Sharing materials between projects is more viable as missing attributes are automatically detected and users given a chance to handle the errors. Any attribute not explicitly listed on a node is passed through with the main Material Attributes pin, including any that are added after the material ...
Bugfix: Removed a potential infinite loop when adjusting Actor rotation in a Blueprint function. Bugfix: Crash fix when using "Convert Selected Components to Blueprint Class". Bugfix: Stopped resetting arbitrary defaults on cyclically-dependent Blueprint subclasses. ...