usingSystem;usingUnityEngine;usingUnityEngine.Events;publicclassTestScript:MonoBehaviour{eventAction csharpEv0;UnityEvent unityEv0=newUnityEvent();stringreport;voidStart(){csharpEv0+=NoOp0;csharpEv0+=NoOp0;unityEv0.AddListener(NoOp0);unityEv0.AddListener(NoOp0);DispatchCsharpEvent();DispatchUnity...
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C Levels: Controls the black and white intensity. Use this to isolate areas of the Game view based on light intensity. D Output / Mesh Preview: Displays a preview of the selected event output as well as the mesh geometry in the event. For more information, see Preview. E Event properties...
C Levels: Controls the black and white intensity. Use this to isolate areas of the Game view based on light intensity. D Output / Mesh Preview: Displays a preview of the selected event output as well as the mesh geometry in the event. For more information, see Preview. E Event properties...
C Levels: Controls the black and white intensity. Use this to isolate areas of the Game view based on light intensity. D Output / Mesh Preview: Displays a preview of the selected event output as well as the mesh geometry in the event. For more information, see Preview. E Event properties...