value0.0 (この値を含む) と 1.0 (この値を含む) の範囲のランダムな数を返します (読み取り専用) Static 関数 ColorHSVHSV で アルファ値を持つランダムな色を生成します。 InitStateシード値を指定し、ランダム数生成器の状態を初期化します。
OnValidate This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). OnWillRenderObject OnWillRenderObject is called for each camera if the object is visible and not a UI element. Reset デフォルト値にリセットします Start Start is...
this.Discolor(new Color(Random.value, Random.value, Random.value)); } public void SwapColor() { PassHolder holder = new PassHolder(); this.onSwapColor.Invoke(this._color, holder); this.Discolor(holder.GetValue<Color>()); } public void Discolor(Color color, PassHolder holder) { holder....
Mathf: A set of common mathematical functions Random: random value Debug: Visual editor debugging GizmosandHandles: draw lines and shapes and interactive handles and controls Summarize Today, I mainly learned about the scripts in Unity. Here is a brief summary of the main points: The Cocos engi...
int randNum = UnityEngine.Random.Range(1, 100000); if (randNum <= 10) { StartCoroutine(DelayForRandomMovement()); } 我面临的问题是,Random.Range调用randNum中的最大值必须是100000,否则DelayForRandomMove()协程中的一个重要行将无法按预期运行。该协同程序如下: ...
说实话,前面的内容我虽然写得还算认真,但只是工作量大,没有花什么心思准备,但这一章就不一样,因为U3D游戏的素材极难找:首先它不能太过简单,否则没有意义,但也不能太复杂,因为与修改不相干的细节会干扰叙述,而且画面效果太好的游戏,我的电脑未必能跑。所以最理想的目标应该是一款简单的2D模拟类游戏,有数值,但...
public void RandomColor() { this.Discolor(new Color(Random.value, Random.value, Random.value)); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. ...
Real projects need more complex random behavior and number of different advanced methods. Methods from RandomUtil.cs are based on Random.Range and make live a little easier.Return random bool value.bool randomBool = RandomUtil.NextBool(); ...
using UnityEngine; using System.Collections; using System; public class rd_test : MonoBehaviour { public GameObject cube; System.Random mmyrd = null; // Use this for initialization void Start () { mmyrd = new System.Random(); } // Update is called once per frame void Update () { int...
Return random bool value. bool randomBool = RandomUtil.NextBool(); Return random item from item1, item2 or item3 items set. string randomPerson = RandomUtil.Next("me", "you"); Pork randomPork = RandomUtil.Next(Pork.NifNif, Pork.NafNaf, Pork.NufNuf); ...