// 遍历地图的每个坐标点,生成对应的图块 for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { // 生成随机的图块索引 int tileIndex = Random.Range(0, tiles.Length); // 获取当前坐标的实际位置 Vector3 tilePosition = new
Unity provides simple Random.Range(min, max) method for int and float numeric types. Real projects need more complex random behavior and number of different advanced methods. Methods fromRandomUtil.csare based on Random.Range and make live a little easier. ...
section 14.8.1.4). 也就是说,既在模板参数列表中,又在函数参数列表中的类型不会隐式转换。...
IsOverlappingWithExistingSpikes(potentialPosition, spikeSize.x, spikeSize.y)) { return potentialPosition; } } Debug.LogWarning("Cannot find unique positions"); return new Vector3(x, Random.Range(boundaryMin, boundaryMax), 0); } private bool IsOverlappingWithExistingSpikes(Vector3 position, float...
private Quaternion GetRotationFromNormal(Vector3 normal) { Vector3 eulerIdentiy = Quaternion.ToEulerAngles(Quaternion.identity); eulerIdentiy.x += 90; //can be removed or changed, depends on your mesh orientation if (_randomYAxisRotation) eulerIdentiy.y += UnityEngine.Random.Range(-_maxYRotatio...
RandomReturns a random element from the collection. ForEachApplies the specified action to each element in the collection. ResetAllElementsSets each element in the array to its default value. ExceptReturns a collection without the target element. ...
Random RangeInt Ray Ray2D RaycastHit RaycastHit2D Rect RectInt RectOffset RectTransform RectTransformUtility ReflectionProbe RelativeJoint2D RemoteSettings RenderBuffer Renderer RendererExtensions RenderSettings RenderTargetSetup RenderTexture RenderTextureDescriptor Resolution ResourceRequest Resources Rigidbody Rigidbody...
Describes an integer range. 変数 end The end index of the range (not inclusive). length The length of the range. start The starting index of the range, where 0 is the first position, 1 is the second, 2 is the third, and so on. ...
在整个 Unity 中,该结构用于传递颜色。 每个颜色分量都是 0 到 1 范围内的浮点值。 分量(r,g,b) 定义 RGB 颜色空间中的颜色。Alpha 分量 (a) 定义透明度 - alpha 为 1 表示完全不透明,alpha 为 0 表示完全 透明。 静态变量 black纯黑色。RGBA 为 (0, 0, 0, 1)。
Unity provides simple Random.Range(min, max) method for int and float numeric types. Real projects need more complex random behavior and number of different advanced methods. Methods fromRandomUtil.csare based on Random.Range and make live a little easier. ...