可以这样做,在Unity编辑器中运行时也会正常运行,不会报错。但是当我们打包时会出现以下错误(不管该脚本有没有被挂在任何一个物体上,只要不是在Editor文件夹下,都会报错): The type or namespace name`UnityEditor' could not be found. Areyoumissing a using directiveor an assembly reference? 为什么会这样呢?
The Assembly UnityEditor is referenced by AutoBuildPlugin. But the dll is not allowed to be included or could not be found. 刚开始以为是UnityEditor.dll包问题,替换了当前Unity版本中的UnityEditor.dll包,发现是还有这个问题。后面继续检查了vs工程.net Framework版本和Unity工程中引用的.net Framework,都调...
Unity运行没问题,发布时出现“The type or namespace name `UnityEditor* could not be found. Are you missing a using directive or an assembly reference?”应该怎么解决呢 你眼眸的星尘 Shader 12 不要把游戏运行时的代码写在编辑器类里面,不要在游戏运行代码里面访问editor类。editor类不会被打包登录...
For example, a Scene could contain many GameObjects with a Material attached to them. In this case, GetDependencies() will return the path to the Material Assets, but not the GameObjects as those are not Assets on your disk. GetImplicitAssetBundleName Returns the name of the AssetBundle that...
在使用任何Unity API之前,检查API命名空间是非常重要的。如果命名空间来自UnityEditor,那么它只意味着只能...
ArgumentException: The Assembly UnityEditor is referenced by FBXExporter ('Assets/Fonts/WRP_FBXExporter.dll'). But the dll is not allowed to be included or could not be found. 我一看和dll有关,然后就搜了一下这个dll文件,发现放在Scripts文件夹下,我一下想起以前的程序员大佬说过DLL文件要放在Editor...
针对你遇到的错误 error CS0006: metadata file 'library/packagecache/com.unity.collab-proxy@2.6.0/lib/editor/plasticscm/log4netplastic.dll' could not be found,我们可以按照以下步骤进行排查和解决: 1. 确认文件确实丢失 首先,检查Unity项目中的指定路径 library/packagecache/com.unity.collab-proxy@2.6.0/...
It’s often useful to be able to manually trigger certain behavior when testing things out. You could do this by putting a button on the custom inspector that triggers the behavior: if(GUILayout.Button(“Explode now!”)) Target.ExplodeNow(); ...
No compatible source was found for this media. Tip: If you’re not sure how to complete the above exercises, review the previous two steps to refresh your memory on how to complete each task. 将步骤标记为已完成 8.Unity Editor tips and tricks 4 In this video, Unity creators share some ...
Kill process Unity editor, and delete websocket-sharp.dll from Assets/Plugins. Run Unity editor, not freeze, err message: Assets/NewBehaviourScript.cs(8,7): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing a using directive or an assembly refere...