UNITY_MATRIX_V[0].xyz == world space camera Right unit vector UNITY_MATRIX_V[1].xyz == world space camera Up unit vector UNITY_MATRIX_V[2].xyz == -1 * world space camera Forward unit vector —— Input.hlsl UNITY
unity_CameraToWorld其实是做了一个z轴反方向的计算,说明在这个地方,相机空间被转成了右手坐标系,而UNITY_MATRIX_I_V没有做任何变动,于是我觉得如果我原来的代码去掉相机坐标z轴的反向计算,是不是就正常了?我尝试了一下, 结果还真是对了!看来unity这些矩阵不能乱用啊,还是有区别的啊。这里留做笔记,免得哪天...
当当书之源外文图书在线销售正版《现货 The Mereon Matrix:Unity, Perspective and Paradox (Elsevier Insights) [ISBN:9780124046139]》。最新《现货 The Mereon Matrix:Unity, Perspective and Paradox (Elsevier Insights) [ISBN:9780124046139]》简介、书评、试读、价格
UNITY_MATRIX_V[1].xyz == world space camera Up unit vector UNITY_MATRIX_V[2].xyz == -1 ...