选择Assets->Import Package->Water(Pro Only),我的已经破解了,哈哈,就用高级的水了。 3、给平面赋予水的材质 选择Assets->Create->Material,创建一个新的材质,在材质的Inspector面板的Shader选项里,选FX->Water,然后下面会出来water的属性设置,在Fresnel(A)里,选个图片,在这里我选库里的Water Fresnel,在Normalm...
该布局下的assets里面可以创建一些资源,右键create—folder: 将其修改名字,比如我们想建立一个Material材质文件夹,然后左键可以在里面 智能推荐 unity3d 制造自己的水体water effect 分享一下我老师大神的人工智能教程!零基础,通俗易懂!http://blog.csdn.net/jiangjunshow 也欢迎大家转载本篇文章。分享知识,造福人民,...
一个粒子系统由粒子发射器、粒子动画器和粒子渲染器三个独立的部分组成。 Unity中自带了一些粒子效果,在Assets>ImportPackage>Particles,即可将Prticles.UnityPackage导入到项目中,这些粒子效果包括:Dust(沙尘)、Fire(火焰)、Water(水)、Smoke(烟雾)、Sparkles(闪光),还有一些粒子资源 Sources、Misc(杂项),如下图 随便...
一个粒子系统由粒子发射器、粒子动画器和粒子渲染器三个独立的部分组成。 Unity中自带了一些粒子效果,在Assets>ImportPackage>Particles,即可将Prticles.UnityPackage导入到项目中,这些粒子效果包括:Dust(沙尘)、Fire(火焰)、Water(水)、Smoke(烟雾)、Sparkles(闪光),还有一些粒子资源 Sources、Misc(杂项),如下图 随便...
Clear Water based Unity addons, Learn How to create Waterfall and Make Awesome Blender Render Output What you’ll learn How to use Blender and its elements The interface and different tools of Blender 4.0 To create game assets How to model a simple stylized character ...
项目中的应用: 1.新建工程: 导入插件: 2.新建场景:创建一个Cube 3、之后可以如图【Create Other】->【Ultimate Game Tools】->【Fractured Object】添加一个Fractured Object。 4.对于Fractured Object设置如下图所示,Source Object就是要被碎裂的物体,Start Static勾上是指一开... ...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
White foam on top of the water is shaded with a simple 3D lighting model using procedurally generated normals. Transparency and refraction are also supported, and Schlick's fresnel approximation selects between the refracted colour and a reflected colour. There is an option on the material to ...
To see the change, change the amount of algae in the water while simming Change color of light in the tank as well as its intensity, distance Change the tank glass to your liking Work with the realism of the gravel in the tank … and so much more! You can create a tank that ...
Inside your Unity project, create a new – empty GameObject and and name it “_WaterController“. Add aMeshFilterand aMeshRenderercomponent to it. Create a blueish material, name itWaterMaterialand apply it to the MeshRenderer by dragging and dropping it on the_WaterController. ...