public class readAndWriteFile : MonoBehaviour { void Start(){ test (); } void test(){ //write file { List<string> strListToWrite = new List<string> (); strListToWrite.Add ("hellow 1"); strListToWrite.Add ("lady
xml.Save(FilePath + FileName); } else { DeleteXmlFile(); using (FileStream fs = new FileStream(FilePath + FileName, FileMode.OpenOrCreate)) { using (StreamWriter sw = new StreamWriter(fs, Encoding.UTF8)) { sw.Write(xml.OuterXml); sw.Close(); } fs.Close(); } } return true; }...
CopyAndAddBuildToXcode(project, mTargetGUID, ResourcePath, buildPath, "Xcode中的文件夹名称"); File.WriteAllText(projectPath, project.WriteToString()); } 插入代码 代码语言:javascript 代码运行次数:0 运行 AI代码解释 private static void UnityAppControllerCodesAdd(string buildPath) { // 获取Prefix.pch...
{ Console.Write($"导出失败: {ex.StackTrace}"); return false; } } /// /// 导出文本文件 /// /// 文件内容 /// 文件保存路径 /// 文件名以及后缀 /// <returns>返回bool,true导出成功,false导出失败</returns> public static bool ExportFile(string content, Encoding encoding, string filePat...
; File.WriteAllText(filePath, contentToWrite); 3.区别 3.1 FileStream和StreamReader区别 类型:FileStream 是字节流,而 StreamReader 是字符流。 读取方式:FileStream 读取文件内容时通常以字节为单位进行处理,而 StreamReader 则以字符为单位读取。 用途:FileStream 更适用于处理二进制文件或非文本文件,而 Stream...
WriteByteToFile(byteArray,filePath ); Debug.Log(JsonMapper.ToJson(post)); } public static void Save(string name){ mapname = name; SaveLevel(); } //===读取=== [MenuItem("关卡编辑器/读取路径")] public static void LoadLevel(){ List<GameObject> del...
if (!System.IO.File.Exists(filePath)) { Debug.LogError(filePath + "not found in path."); return; } } public void WriteBelow(string below, string text) { StreamReader streamReader = new StreamReader(filePath); string text_all = streamReader.ReadToEnd(); ...
string filePath = "Assets/test.txt";string contentToWrite = "Hello, world!";File.WriteAllText(filePath, contentToWrite); 3.区别 3.1 FileStream和StreamReader区别 类型:FileStream是字节流,而StreamReader是字符流。 读取方式:FileStream读取文件内容时通常以字节为单位进行处理,而StreamReader则以字符为单位读...
sw.Write(saveJsonStr); sw.Close(); } //JSON读档函数: public void LoadAsJson() { string path = Application.dataPath + "/gameSaveByJson.json"; //1. 检验目标位置是否有存档 if(File.Exists(path)) { //2. 创建一个StreamReader,用来读取流 ...
console.log("大小:",global_metadata_size);varfile=newFile("/data/data/"+get_self_process_name()+"/global-metadata.dat","wb");file.write(Memory.readByteArray(address,global_metadata_size));file.flush();file.close();console.log('路径:'+"/data/data/"+get_self_process_name()+"/global...