CompilationPipeline和PackageInfo相关API的主要功能是发现引擎的mono安装路径、ResponseFile解析和Unity Package安装路径相关逻辑,本身并不复杂,可以通过Unity 2018支持的API模拟实现(这部分的移植,也借助了Cursor的AI能力,效果不错)。 Unity.CodeEditor是最关键的移植难点,因为它完全是Unity 2019+重构了Unity C#工程生成架构...
Unity + Cursor AI编程,让AI帮你写代码, 视频播放量 12067、弹幕量 5、点赞数 167、投硬币枚数 35、收藏人数 522、转发人数 65, 视频作者 Cool灬浩, 作者简介 Unity开发8年+|B站课堂签约讲师|Unity中文课堂签约讲师 WX: HaoCool168,相关视频:100%用AI写代码制作的Uni
Instantly take you game to the next level with Zero Code Patrolling AI. Allowing anyone to quickly create a patrolling AI/NPC from a beginner starting out to a professional making a AAA game! Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is...
代码语言:javascript 代码运行次数:0 运行 AI代码解释 private bool gameOver; void Start() { gameOver = false; //锁定鼠标位置并设置为不可见 Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } public void GameOver() { //如果游戏尚未结束 if (!gameOver) { SceneManager.LoadScen...
使用Navigation手势进行物体缩放 笔者开发版本为unity5.6.1f1,写教程时版本已经更新到了2018.2 初始化 首先需要部署好摄像头 然后我们要缩放的物体为一个Plane,并为其添加Collider(这样才能被手势捕捉到) 添加EventSystem,必须有这个才能进行交互 Cursor是为了展示目光位置以及触及的物体 场景中所有物体: 添加Manager脚本 Ma...
在这个实例中,我们要做一些敌人AI的简单实现,其中自动跟随和动画是重点,我们要达到的目标如下: 1.敌人能够自动跟随主角 2.敌人模型一共有四个动作:Idle(空闲) Run(奔跑) Attack(攻击) Death(死亡). 3.要求敌人在合适的时机能够做出合适动作 (一)自动跟随的实现 1)首先,新建一个场景 如图,场景里至少有两个...
Created with AI We utilized AI/ML tools like ChatGPT, GitHub Copilot, or Cursor to assist with coding, documentation, and image generation tasks. While the overall design and architecture of the package are primarily our own work, AI provided valuable support in generating specific code snippets...
"UnityEngine.Cursor","UnityEngine.Time","UnityEngine.Random","UnityEngine.Physics","UnityEngine.Physics2D","UnityEngine.SceneManagement.SceneManager","UnityEngine.GUI","UnityEngine.GUILayout","UnityEngine.GUIUtility","UnityEngine.Audio.AudioMixerGroup","UnityEngine.AI.NavMesh","UnityEngine.Gizmos"...
with ui.row(): switch_unity_enable = ui.switch('启用', value=config.get("unity", "enable")) input_unity_api_ip_port = ui.input(label='API地址', value=config.get("unity", "api_ip_port"), placeholder='对接Unity应用使用的HTTP中转站监听的ip和端口') with ui.tab_panel(copywriting_pag...
Send Cursor Events: 聚焦在鼠标的位置 数据的保存和加载: Save/ Load Voxel Data: 取消勾选时,重新加载场景的时候,会重新生成地图 如果勾选,在加载场景的时候,则会先判断本地是否有地图数据,如果有则加载。 -- 保存: 需要手动调用Engine中保存的方法; ...