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Unity 6.1 is here Unity 6.1 builds on the stability and performance in Unity 6.0 LTS to enable you to deliver to more platforms, with better graphics, more efficiently. See what's new 员工推荐 新品 新品优惠 新品限时优惠,低至 5 折。
using UnityEngine;using Photon.Pun;//导入Photon命名空间using Photon.Realtime;publicclassPhotonConnect:MonoBehaviour{voidStart(){//初始化版本号PhotonNetwork.ConnectUsingSettings();PhotonNetwork.GameVersion="1";}//按钮事件 创建房间publicvoidBtn_CreateRoom(string _roomName){//设置房间属性RoomOptions m_Ro...
{ _numTests =1; } _watch = Stopwatch.StartNew(); } // automatically called when the 'using()' block ends public void Dispose(){ _watch.Stop(); float ms =watch.ElapsedMilliseconds; UnityEngine.Debug.Log( string.Format("{ 0}finished:{1:0.00}"+ "milliseconds total,{2:0.000000}...
Debug.Log("Constructor is called"+this.gameObject); } 会报错: ArgumentException:get_gameObject can only be calledfromthe main thread. Constructorsandfield initializers will be executedfromthe loading threadwhenloading a scene. Don't use this function in the constructor or field initializers, instead...
// Speed when walking forward //后退速度 public float BackwardSpeed = 4.0f; // Speed when walking backwards //走路时速度横向 public float StrafeSpeed = 4.0f; // Speed when walking sideways //奔跑的速度 public float RunMultiplier = 2.0f; // Speed when sprinting //奔跑键设置为LeftShift pub...
// A behaviour that is attached to a playable public class TimeLineEvent_Behaviour : PlayableBehaviour { // Called when the owning graph starts playing public override void OnGraphStart(Playable playable) { } // Called when the owning graph stops playing ...
{GENERATED_BODY()public:// Sets default values for this component's propertiesUNewActorComponent1();protected:// Called when the game startsvirtualvoidBeginPlay()override;public:// Called every framevirtualvoidTickComponent(floatDeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFuncti...
// Start is called on the frame when a script is enabled just before any of the Update methods is called the first time. void Start() { } // Update is called every frame, if the MonoBehaviour is enabled. void Update() { }
//called when a item is added to a TreeList public Action<TreeList> OnTreeListAddOneItem; //called when a item is deleted to a TreeList public Action<TreeList> OnTreeListDeleteOneItem; //called when a item is begin to expand its chlidtree. ...