你好,请查阅文档排查错误的方法,这里不一定是内存过大,而是越界。比如访问了空对象或者数组越界。同时...
运行Unity3D生成H5游戏时报错:memory access out of bounds 这类报错 一般是由于访问某个没有赋值的变量里面的某个属性报的错。建议排错的方法:勾选Development Build后重新导出一个版本,这样可以看到更详细的异常信息 需要加个判空再释放资源: ... 查看原文 ...
StandaloneFileBrowser.SaveFilePanel and StandaloneFileBrowser.OpenFilePanel calls seem to give Chrome on Windows 10 a "Memory access out of bounds" error that freezes the WebGL player for Unity and, obviously, doesn't open a file panel for usage. HubertKrawczyk commented May 18, 2021 I go...
While Unity's WebGL support for mobile is currently 'experimental', we've found it's possible to build great AR experiences with Unity and deploy to the web. The Zappar library provides WebGL templates that shows a simple loading bar for Unity game instance and full screen browser window. ...
The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which the timeline is applied. Removed inheritDeform field, getter, and setter from MeshAttachment. Changed .skel binary format, added a string table. Ref...
InputField.OnDeselect Leave feedback public voidOnDeselect(EventSystems.BaseEventDataeventData); Description What to do when the event system sends a Deselect Event. Did you find this page useful? Please give it a rating: Report a problem on this page...
public static intNameToLayer(stringlayerName); Description Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in theTags and Layers manager. using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ void Example() {Debug.Log...
你好,请查阅文档排查错误的方法,这里不一定是内存过大,而是越界。比如访问了空对象或者数组越界。同时...
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。 - TippingGame/F8Framework
FallOff Lookup Texture is now part of 2D RenderData. Creating a Shadow Caster 2D will use try and use sprite and physics bounds as the default shape Deleting all points in a Shadow Caster will cause the shape to use the bounds. Improved Geometry for Smooth Falloff of 2D Shape Lights. Up...