By default, Unity WebGL will process all keyboard input send to the page, regardless of whether the WebGL canvas has focus or not. This is done so that a user can start playing a keyboard-based game right away without the need to click on the canvas to focus it first. However, this...
Input.touches Leave feedback public static Touch[] touches; Description Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).Note: This API is part of the legacy Input class, and not recommended for new projects. The documentat...
A Unity WebGL workaround to enable mobile input (virtual keyboard) be triggered by Input Fields - dantasulisses/WebMobileInputFix
This option is afeature request. The package will be released when Unity is ready. Unity is not giving any insights on the development status. But the expectation is in the first or second release of 2020. If you can not wait. There is an alternative. But you will need the Unity extens...
The Assets/Spout folder and its parts in the Plugins folder (BSD-2 license, please see its project website for details.) The Assets/JSONobject folder (3rd party, MIT license. Please see it for details.)Drag the Stellarium and FPSController prefabs from Assets/stellarium-unity into your scene...
Input Manager(Edit->Project Settings->Input) is correct. The Input Manager is where you define all the different input axes and game actions for your project. This solves a particular challenge for dealing with different platform user input, which might come from the keyboard, mouse, joystick,...
WebGL: Added WebGLInput.captureAllKeyboardInput API to allow web page content to get keyboard input. Changes BlackBerry: SystemInfo.deviceModel now returns a useful model string value instead of a hexadecimal number. Samsung TV: Users are now able to set the system language via SamsungTV.SetSy...
Interactive text entry with an Input Field How to do it... How it works... There's more... Limiting the type of content that can be typed Toggles and radio buttons via Toggle Groups Getting ready How to do it... How it works... There's more... Adding more Toggles and a Toggle...
Improving the current audio device management: Multiple audio input/outputs Any number of output speaker configuration Co... Read more Planned Configurable Clock Source During playback, the VideoPlayer currently follows the system clock. While adequate for many situations, this does not alway... ...
public static boolcaptureAllKeyboardInput; 描述 捕捉所有键盘输入。 此属性确定 WebGL 是否捕捉键盘输入。如果启用此属性(默认设置),无论焦点在哪里,WebGL 画布都将接收所有输入,网页中的其他元素将不会接收键盘输入。如果需要由其他 html 输入元素接收输入,则需要禁用此属性。