Unity WebGL覆盖compatibilityCheck回调Unity WebGL是一种基于Web的游戏开发平台,它允许开发者将Unity引擎创建的游戏直接发布到Web浏览器中运行。Unity WebGL覆盖compatibilityCheck回调是指在Unity WebGL构建过程中,开发者可以自定义一个回调函数来处理兼容性检查的结果。
Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.
EndSend will now return an error if called with a writer that has failed writes. MTU decreased to 1384 (from 1400) on Xbox platforms. Connect will automatically bind the driver if not already bound. This was already done implicitly before, but now it's explicit (the NetworkDriver.Bound pr...
In either case, independent_calloc returns this pointer array, or null if the allocation failed. If n_elements is zero and "chunks" is null, it returns a chunk representing an array with zero elements (which should be freed if not wanted). Each element must be freed when it is no ...
NEW: Flow Execution exceptions (typical in reflection nodes) are now catched and the UI indicates the failed node in red. NEW: The Editor UI has been improved to make Object type references more visible. NEW: Default port values are now shown transparent instead of not showing at all. NEW...
Fixed multiple issues where Shader Graph shaders failed to build for XR in the Universal RP. Fixed an issue when using the 2D Renderer where some types of renderers would not be assigned the correct material. Fixed inconsistent lighting between the forward renderer and the deferred renderer, tha...
Description Result information for NavMesh queries. Variables distance Distance to the point of hit. hit Flag set when hit. mask Mask specifying NavMesh area at point of hit. normal Normal at the point of hit. position Position of hit....
srcRect Source Rect area that the blit operation wants to blit from. srcTex Source render texture that the blit operation wants to blit from. srcTexArraySlice Describes source texture's desired array slice. Texture2D will have array slice 1. ...
Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map. Note that if the tile has set TileFlags.LockTransform, then this matrix has no effect. // Rotate the tile in (0,0,0) 90 degrees using UnityEngine; using UnityEngine.Tilemaps;public class Exampl...