Wait for seconds requires a couple things in order to work properly and chances are if it's not working you're probably just missing on of the requirements. Here's an example: IEnumerator MyMethod() { Debug.Log(
Unity3D之C# yield waitforseconds 2014-06-01 17:54 −Wait for seconds requires a couple things in order to work properly and chances are if it's not working you're probably just missing on of the require... 蓦然有情 0 734 Unity C# 关于Attribute的使用 ...
问题出在WaitForSeconds的计时方式与Hotween的计时方式并不同样! (怎样不同我并不十分清楚,有了解的朋友最好还是告之中的一个下 自学Unity游戏开发之UGUI中DoTWeen插件详细解析(一) /dotween-hotween-v2-27676 下载完毕后,拖拽到Unity中并在代码中引用DG.Tweening这个命名空间就可以使用了。 二、使用DoTween对变量...
while (!isComplete) { yield return new WaitForSeconds(1f); } If we cache and reuse the WaitForSeconds object, much less garbage is created. The following code shows this as an example: WaitForSeconds delay = new WaitForSeconds(1f); while (!isComplete) { yield return delay; } If our co...
yieldreturn newWaitForSeconds(2); //AI操作,陷入深思,在异步线程执行,GreenRect不会卡顿 job.Start(); yieldreturnStartCoroutine(job.WaitFor()); pinkRect.transform.DOLocalMoveY(150,2); }复制代码 小结 这两篇文章为大家介绍了怎样在Unity中使用协程和多线程,多线程其实不难,但同步数据是最麻烦的。Coroutine...
yieldreturn newWaitForSeconds(1f); } yieldreturnStartCoroutine(Start ()); yieldbreak; } publicIEnumeratorloadTiles(intzoom){ intsize = _settings.size; stringkey = _settings.key; stringstyle = _settings.style; lat = Input.location.lastData.latitude; ...
yield return new WaitForSeconds(2); //AI操作,陷入深思,在异步线程执行,GreenRect不会卡顿 job.Start(); yield return StartCoroutine (job.WaitFor()); pinkRect.transform.DOLocalMoveY(150, 2); } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ...
voidStart(){Debug.Log("Main Thread :"+Thread.CurrentThread.ManagedThreadId+" work!");StartCoroutine(Move());}IEnumeratorMove(){pinkRect.transform.DOLocalMoveX(250,1.0f);yieldreturnnewWaitForSeconds(1);pinkRect.transform.DOLocalMoveY(-150,2);yieldreturnnewWaitForSeconds(2);//AI操作,陷入深思,在...
(); msg_wakeup = null; yield return new WaitForSeconds(0.2f); print("wakeup"); //开始录音 IAIUIMessage msg_start_r = IAIUIMessage.Create(AIUIConstant.CMD_START_RECORD, 0, 0, "data_type=audio,interact_mode=oneshot", IBuffer.Zero); agent.SendMessage(msg_start_r); msg_start_r....
yieldreturnnewWaitForSeconds(1); pinkRect.transform.DOLocalMoveY(-150, 2); yieldreturnnewWaitForSeconds(2); //AI操作,陷入深思,在异步线程执行,GreenRect不会卡顿 job.Start(); yieldreturnStartCoroutine (job.WaitFor()); pinkRect.transform.DOLocalMoveY(150, 2); ...