(PlayAnimationAndWait()); } private IEnumerator PlayAnimationAndWait() { // 播放动画 animator.Play("YourAnimationName"); // 等待动画结束 while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1) { yield r
public IEnumerator Start() { CreateMaterial(); while (true) { // Wait until all rendering + UI is done. yield return new WaitForEndOfFrame(); // Draw a quad that shows alpha channel. GL.PushMatrix(); GL.LoadOrtho(); mat.SetPass(0); GL.Begin(GL.QUADS); GL.Vertex3(0, 0, 0); ...
(AnimationManager.instance.StartAnimation("ApplyBuff", AnimationManager.instance.Shake, enemySlotList[buffList[i]].gameObject)); } } //最后等待动画播放完成 yield return new WaitUntil(() => AnimationManager.instance.CheckFinished("ApplyBuff")); } //同上 IEnumerator ApplyAttack(List<int> attack...
Debug.Log("Started Coroutine at timestamp : " + Time.time); //yield on a new YieldInstruction that waits for 5 seconds. yield return new WaitForSeconds(5); //After we have waited 5 seconds print the time again. Debug.Log("Finished Coroutine at timestamp : " + Time.time); } } ...
协程是unity提供的一个特殊的机制,他的特点就是可以方便的实现流程化的东西。但是就他的效率而言个人...
The memory allocated for this variable will be deallocated from the stack immediately after this function has finished running. void ExampleFunction() { int localInt = 5; } The following code is an example of a heap allocation, as the variable localList is local but reference-typed. The ...
Success: the node successfully finished its task. Failure: the node failed the task. Continue: the node didn't finish the task yet. Returned state is used by each node parent differently. For example: *Selector makes the next child active if the current one returns Failure or Success, and...
PlayAnimation("LeanOutRelieved");while(playingAnimation)yieldreturnnull; } 然后我们可以使用下文这样的客户代码,来调用上文的程序,就可以实现延时的效果。 IEnumerator e = TellMeASecret(); while(e.MoveNext()) {//do whatever you like} 协程是如何实现延时的?
Asset Pipeline: Fixed an issue that generating previews for scenes could sometimes block saving asset until finished. (1330504) Audio: Fixed a bug where an app could freeze when calling Application.Quit after using the OnAudioFilterRead callback. (1356566) Audio: Fixed not being able to undo ...
waitAndPop(datumProcessed)) { if (!FLAGS_no_display) userWantsToExit = userOutputClass.display(datumProcessed);; //userOutputClass.printKeypoints(datumProcessed); userOutputClass.keyPointsToAngles(datumProcessed); //userOutputClass.send("Test\n"); } // If OpenPose finished reading images else...