if (IUnityGraphicsVulkanV2* vulkanInterface = interfaces->Get<IUnityGraphicsVulkanV2>()) vulkanInterface->InterceptInitialization(InterceptVulkanInitialization, NULL); else if (IUnityGraphicsVulkan* vulkanInter
void Start() { // 启用实时光线追踪 RayTracingRenderer rayTracingRenderer = GetComponent<Ra...
而Raytracing管线则是对每个像素发射一条射线,记录射线和三角形的求交结果,然后计算重心坐标、uv,再去做光照计算。当然,一般Raytracing管线不会只发一次射线就完,会基于Primary Ray的求交结果继续下一次Secondary Ray的求交。Raytracing管线可以用多次射线求交的结果接管GI、阴影计算、反射计算等等,例如光栅化管线常用的...
HDRP Raytracing Effects on Vulkan The Raytracing API is currently supported when targeting Windows/DirectX12, Xbox Series and PS5 - in order to enable a range... Read more Desktop Released DirectX12 out of preview Significant improvements have been made to the graphics backend, in order to...
✔ Vulkan on Windows, Linux and Android Support Platforms: ✔ Windows, Mac, Linux ✔ Android, iOS ✔ PlayStation, Xbox ✔ Nintendo Switch ✔ VR ✖ WebGL is not supported due to the limitations of the platform. Limitations: ...
2024 – June: Release of Unreal Engine 5.4, focusing on performance optimizations, including enhancements to Temporal Super Resolution (TSR) and support for Vulkan Ray Tracing. 2024 – October 17: Release of Unity 6, emphasizing enhanced stability, customizable graphics rendering, and simplified multip...
Unity China has brought Ray Query technology based on Vulkan and Unity URP to developers on the Dimensity 9200 series mobile chips. It not only provides developers with the infrastructure for mobile ray tracing, but also reali...
如果只看图形领域,我们可以用 CUDA、Fragment Shader(OpenGL, WebGL)、Computer Shader(WebGPU、Vulkan、Metal、DX11/DX12、OpenGL Extension)、RXT(DX12/DXR,、Vulkan)来实现光线追踪算法。既然光线追踪算法用上面的方式都可以实现,为什么 RXT 会再次引爆这个概念呢?原因就是它可以实时地实现光线追踪算法。RTX 显卡针对...
WebGPU 旨在利用现代 GPU功能(例如 Compute Shader 支持)并将其公开给 Web。这个新的 Web API 将通过提供现代图形加速接口来实现这一点,该接口通过本机 GPU API(如 DirectX 12、Vulkan 或 Metal)在内部实现,具体取决于您使用的桌面设备。 该演示利用 GPU( Compute)蒙皮将这些机器人的皮肤网格化到下面的骨架上,同...
Vulkan Vulkan是具有自己的驱动程序的渲染接口,UE现在支持该接口。 我们仅使用Vulkan C ++标头。 WebRTC 与XMPP服务器进行实时通信,这是我们所有游戏以及启动器中社交功能所必需的 Windows D3DX12 DirectSound DirectX DirectXLegacy DX11 DX12 DX9 glTF-Toolkit PIX VisualStudioDTE WinHttp WinInet XAudio2_9 XInput...