By the end of this lesson, you will have a new Unity project with a big empty room that you will experience in VR. This unit is part of the Create with VR course.
https://developer.oculus.com/documentation/unity/unity-gs-overview/
VR Software Setup unit 1 - VR Basics unit 2 - VR Events and Interactions unit 3 - VR Optimization and Lighting exercise VR Next Steps Course completion details Create with VR This course will help you learn to design and develop your own Virtual Reality (VR) applications in Unity through tu...
6.4 Mitigate HMD overheating Check the current frame rate on VR application. To turn on real-time display of frame rate using Pvr_UnitySDK, follow the instructions in Chapter 8.1 Display frame rate. Another approach to enable real-time display of frame rate on the device. Go to 2D Settings ...
It is easy to use “VR Compositor Layers”. Just create an empty GameObject in Hierarchy view of Unity Editor and then drag the Pvr_UnitySDKEyeOverlay.cs script (path: PicoMobileSDK/Pvr_UnitySDK/Render/) into the GameObject created.
Documentation can be found online here:https://valvesoftware.github.io/steamvr_unity_plugin/ Quick Start If you want to explore the interaction scene you'll need to open the SteamVR Input window (under the Window Menu), click yes to copy example jsons, then click Save and Generate to cre...
XR Interaction Toolkit 是对交互的更高层级的抽象,本来是在VR领域使用的较多。 下面我们主要针对PolySpatial SDK看下Unity是如何进行封装的。 基本概念 对于基本概念里的App运行的模式,Shared Space和Full Space,是通过Unity的ProjectSetting来配置的。 对于Shared Space,如果你想以一个Window的形式运行在Shared Space下...
Notes: If you come across Unity packaging error “Execution failed for task ‘:processReleaseResources’” ,please check if the Android SDK API Level 29 (or above) is properly installed. Unity settings: Minimum API Level: 23 to 27 Unity Target API Level: Level 27 are recommended. Setting ta...
VR and MR development in Unity XR API reference XR architectureUnity supports XR development through its plug-in framework and a set of feature and tool packages. Go to the XR Plug-in Management category in Project Settings to enable XR support in a Unity project and to choose the plug-ins...
来自<https://docs.unity3d.com/2021.2/Documentation/Manual/combining-meshes.html> 静态批处理一般比动态批处理更高效,但是由于需要存储合并后的网格,会占据额外的内存,有的时候可能需要牺牲渲染性能来换取较小的内存占用——比如,在一个森林场景中把重复出现的树标记为静态物体,会造成巨大的内存占用,尽管这些树共享...