Inspired by leading film tools, the Visual Effect Graph, a node-based VFX editor, lets artists author visual effects simulated directly on the GPU in real-time.
The [Shortcut Manager](https://docs.unity3d.com/2023.3/Documentation/Manual/ShortcutsManager.html) now has a VFX Graph category that lets you modify the shortcut command available in the Visual Effect Graph window. Additionally, new shortcut commands have been added to be able to speed up ...
Remove VFXTarget if VisualEffect Graph package isn't included. VFXTarget doesn't overwrite the shader export anymore, VFXTarget can be active with another target. Fixed Added You can now define shader keywords on the Blackboard. Use these keywords on the graph to create static branches in the...
Is it possible with Point Cloud Viewer to import point clouds and convert them in particles, using the Unity particle system, so they could later on collide with other objects in the scene? In our team we have some very very basic coding skills, we don’t have any proper developer so an...