虽然Unity3d支持.net3.5架构,但是并不是所有功能都能支持,System.Management类就是其中一个,该类能在VS中很好运行,但在Unity框架中并不支持,因此,我在加密过程中绕过System.Management管理类,先通过C++编程获取ProcessorID,然后再通过C#中System.Security.Cryptography加密算法类进行
public void OnUpdate(ref SystemState state) { foreach (var sceneData in SystemAPI.Query<RefRW<WeakObjectSceneReferenceData>>()) { if (!sceneData.ValueRO.startedLoad) { sceneData.ValueRW.scene.LoadAsync(new Unity.Loading.ContentSceneParameters() { loadSceneMode = UnityEngine.SceneManagement.Lo...
在场景中创建一个(DontDestroyOnLoad)不会销毁的对象,并挂载LocalizationManager脚本 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.Localization;usingUnityEngine.Localization.Settings;usingUnityEngine.Localization.Tables;usingUnityEngine.ResourceManagement.AsyncOperations;namespaceUI...
双击启动 VS 编辑文件。别忘记增加【using UnityEngine.SceneManagement;】,我截图的时候忘记了。 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ButtonClick : MonoBehaviour { // Start is called before the first frame update void...
INSERT INTO [SysModule] ([Id],[Name],[EnglishName],[ParentId],[Url],[Iconic],[Sort],[Remark],[State],[CreatePerson],[CreateTime],[IsLast],[Version]) values ('SystemManage','系统管理','System Management','0','','',3,'',1,'Administrator','10 1 2012 12:00AM',0,NULL) ...
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Localization;using UnityEngine.Localization.Settings;using UnityEngine.ResourceManagement.AsyncOperations;publicclassLanguageManager:MonoBehaviour{AsyncOperationHandle m_InitializeOperation;privateLocale _chineseLocale;privateLocale...
The Addressables system manages the memory used to load assets and bundles by keeping a reference count of every item it loads. 译:Addressables系统通过跟踪每个加载的项的引用计数来管理用于加载资产和Bundle的内存。 When an Addressable is loaded, the system increments the reference count; when the ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; public class GameLauncher : MonoBehaviour { /// /// 是否开始执行update中的lua代码 /// bool isStartLua = false; /...
Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LoadScene : MonoBehaviour { public Slider sl; public Text t; void Start () { sl.value = 0; StartCoroutine(LoadingScene()); } private IEnumerator LoadingScene(...
If not usingMRTK, then followthese slightly more complicated instructions. In either case, you will end up with Unity'sXR Plug-in Managementsystem installed and enabled, and with anXR Plug-in providerappropriate for your platform installed and selected. ...