Minimal Use this to strip class libraries, UnityEngine, Windows Runtime assemblies, and copy all other assemblies. Low Remove unreachable managed code to reduce build size and Mono/IL2CPP build times. Medium Run UnityLinker to reduce code size beyond what Low can achieve. You might need to su...
Version:Unity 6.1(6000.1) Language :English Unity 6.1 User Manual Trademarks and terms of use “Unity”, Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more infohere). Other names or brands are...
This topic provides a brief overview that will help you to understand what Unity can do, and explains some of the concepts and features it incorporates. It also provides a simple example of the way that you can write code to use Unity. When Should I Use Unity?This topic will help you t...
The easiest way to get started with C++ in UE4 is to use the editor toAdd Code to Project(in the main File menu), or to simply create a new C++ project from scratch from one of the many templates. You can find C++ classes right in the Content Browser and can open the files in Vi...
Unity Cloud Diagnostics is a service that automatically collects and reports data about errors (known as crashes or exceptions) in a game. You can also use it to collect feedback from your players, such as bug reports or feature requests. In this tutoria
A closer look reveals however that O3DE is Lumberyard, but with many parts of Lumberyard replaced, including the renderer still in the process of being rewritten from the old CryEngine code. What Makes a Good Game Engine? My own game development attempts started with the Half Life engine and...
types defined in your configuration. You can then use the populated arrays as types to resolve directly, or to set the values of constructor and method parameters and properties. Arrays can be defined in configuration files or by adding the definitions to the container at run time using code....
.UseShellExecute = false; p.StartInfo.CreateNoWindow = true; p.StartInfo.FileName = binaryPath; p.StartInfo.Arguments = command; p.StartInfo.RedirectStandardInput = true;//这句一定需要,用于模拟该进程控制台的输入 p.OutputDataReceived += (s, e) => { callback(FFmpegParser.COMMAND_CODE + ...
(msg.what==SDKUtility.Init) { //"5001121" Log.i("android", "Init"); // Toast.makeText(CurrentActivity, "Init", Toast.LENGTH_SHORT).show(); TTAdSdk.init(CurrentActivity, new TTAdConfig.Builder() .appId(SDKAPI.AppID) .useTextureView(false) //使用TextureView控件播放视频,默认为...
The easiest way to get started with C++ in UE4 is to use the editor toAdd Code to Project(in the main File menu), or to simply create a new C++ project from scratch from one of the many templates. You can find C++ classes right in the Content Browser and can open the files in Vi...