} ( 中还记录了几种Gradle Sync失败的情况 ) gradle sync 成功以后,就可以进行build看有什么错误依次解决。 3.使用脚本进行自动打包 针对上面的一些错误的修正使用脚本实现对导出的Android工程先做一些处理 然后使用 gradle 打包(找到gradle所在目录,调用gradle命令) 整个流程实现自动化打包 接androidsdk库工程 1.sdk...
UNITY_EDITOR if (AppConst.useShowBundlePath) { //打需要演示的包时候需要先读取本地的streamAsset,如果存在侧不执行 var showBundlePath = Application.streamingAssetsPath + $"/webgl/{bundlePath.ToLower()}"; Debug.Log("showBundlePath:"+ showBundlePath); UnityWebRequest showRequest = UnityWebRequest...
来源:https://forum.unity.com/threads/failed-to-resolve-project-template-failed-to-decompress.663214/智能推荐AS新建项目报错:Gradle project sync failed或Unable to resolve dependency for app 网上查找了好多教程都不管用,最终是这样解决问题的。 第一步:修改 .gradle文件夹中的gradle.properties文件 第二步:...
Unity优化大全(一)之CPU-DrawCall- Batching 前言: 首先我们要讲的是CPU方面的优化,其主要会包括以下方面,之后会不断完善。在这里你要知道一点,CPU是负责频率的! DrawCalls(DC回调) GC(内存回收)和Script VSync Count (垂直同步) Physics 日后会不断补上 进入主题 总算......
Unable to find animator! This will not be good. 此时运行游戏会发现上述的报错。翻看代码之后,发现必须在Dynamic Character Avatar组件中配置Animator Parameters,且至少要配置Default Animation Controller。 渲染结果 至此,完成了最基本的Race制作。运行之后,可以从UMARender节点中查看合成的Mesh,UV以及贴图(当然这里有...
Unable to load file Build/h5.framework,js.gz! Check that the file exists on the remote server. (also check prowser Console and Devtools Network tab to debug) 提示我们部分文件找不到,一般是nginx路由配置有问题 发布的时候最好压缩改成Gzip,而不是默认的Brotli ,因为很多nginx服务器默认都没有安装这...
SyncEntitlements(); if(response.result.Succeeded()) { Debug.Log("Token packs have been added to user's balance"); Debug.Log("Virtual currency packs have been added to user's balance"); } } ``` Expand Down 13 changes: 0 additions & 13 deletions 13 Platform/Steam/Steamworks/...
*Must Have Daz 3D and Genessis 9 model (unable to re-distribute model seen in My video) See video for exporting to Unity https://youtu.be/B_szQcX_i3I https://www.daz3d.com/genesis-9-starter-essentials Note: Call your model “MainMF” to auto link ...
If you see the dmp file in step 3 but are unable to find the report in step 4, the crash was not successfully reported. Please check APPID config (Both config files need to be correct) and the APP KEY config if they correspond to each other and are the same in the application ...
publicfloathmd_SecondsFromVsyncToPhotons {get{returnGetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float);} } publicfloathmd_DisplayFrequency {get{returnGetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float);} } ...