完整的问题表述应该是:“Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?” 这表明Unity无法解析对UnityEditor.iOS.Extensions.Xcode的引用,可能是因为相关程序集缺失或与当前平台不兼容。 确认'unityeditor.ios.extensions.xcode'的...
Assembly 'Packages/com.google.external-dependency-manager/ExternalDependencyManager/Editor/Google.IOSResolver_v1.2.161.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform? Reference val...
Protobuf.dll type is netstandard2.0 in Unity 2021 has error Assembly 'Library/ScriptAssemblies/Assembly-CSharp.dll' will not be loaded due to errors: Reference has errors 'Google.Protobuf'. Assembly 'Assets/Plugins/Google.Protobuf.dll' w...
Assembly ‘Packages/com.cesium.unity/Reinterop.dll’ will not be loaded due to errors: Unable to resolve reference ‘System.Collections.Immutable’. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in the Plugin Inspector. Unable to resolve refe...
把所有文件都导入Plugins中,否则会报 Unable to resolve reference 'System.Runtime.CompilerServices.Unsafe'. Is the assembly missing or incompatible with the current platform? 这个错误 1.3 使用protoc编译成目标语言 下载应用程序用于将proto文件编译成c#需要的文件 编写一个proto格式的脚本,命名为 test.proto /...
Assembly 'Assets/Plugins/UnityPurchasing/Bin/Stores.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEngine.UI'. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in the Plugin Inspector....
然后,我尝试将此.dll文件导入到我的资源中,但出现了多个错误: Unable to resolve reference 'Windows.Foundation.UniversalApiContractReference validation can be disabled in the Plugin Inspector.Referenc 浏览485提问于2020-10-27得票数 0 2回答 统一:在应用预置时引用为空 、、 ) (at C:/buildslave/unity/...
我目前正在为Hololens 2开发一个Unity应用。在这里,我想通过蓝牙向Hololens发送数据。为此,我制作了一个小的蓝牙库,并将其编译成.dll文件。然后,我尝试将此.dll文件导入到我的资源中,但出现了多个错误: Unable to resolve reference 'Windows.Foundation.UniversalApiContract ...
The application is built by using the Model-View-Presenter (MVP) pattern. For information about the MVP pattern, see Separated Presentation on MSDN. The following figureError! Reference source not found.shows the classes involved in the application and their relationships. ...
Objects can also be explicitly loaded in scripts, either by creating them or by calling a resource-loading API (e.g.,AssetBundle.LoadAsset). When an Object is loaded, Unity tries to resolve any references by translating each reference's File GUID and Local ID into an Instance ID. An Objec...