Error:(26, 9) Attribute application@icon value=(@drawable/logo) from AndroidManifest.xml:26:9 Error:(28, 9) Attribute application@theme value=(@style/ThemeActionBar) from AndroidManifest.xml:28:9 is also present at XXXX-trunk:XXXXLib:unspecified:15:9 value=(@style/AppTheme) Suggestion: ad...
Without the use of the[SerializeReference]attribute, Unity serializes each of the fields of an object by value or by reference, depending on the field's type, and according to these serialization rules:UnityEngine.Object fields, by reference: If the field type is derived from UnityEngine.Object...
Bundle Version CodeAn internal version number. This number is used only to determine whether one version is more recent than another, with higher numbers indicating more recent versions. This isn’t the version number shown to users; that number is set by theversionNameattribute. The value must...
Usually, the Awake function is // called when the GameObject with this script is initialized at runtime. Due to the ExecuteInEditMode // attribute, the Editor also calls Awake when the script component is created via an Editor menu or when a scene that contains it is loaded. // The ...
// Use this attribute on a Gradient to configure the GradientField and Gradient Editor to treat the colors as HDR colors or as normal LDR colors. [GradientUsage(true)] publicGradient gradient; } [Header(“XXX”)] 通过Header在字段上放添加描述,会在Inspector面板上显示,可以将属性隔离开,形成分组...
using UnityEngine;public class Example : MonoBehaviour{ // Make the variable p not show up in the inspector // but be serialized. [HideInInspector] int p = 5;} 1. InspectorNameAttribute在枚举值声明中使用此属性可更改Inspector中显示的显示名称。
{ internal uint cb; internal IntPtr lpReserved; internal IntPtr lpDesktop; internal IntPtr lpTitle; internal uint dwX; internal uint dwY; internal uint dwXSize; internal uint dwYSize; internal uint dwXCountChars; internal uint dwYCountChars; internal uint dwFillAttribute; internal uint dwFlags; ...
usingSystem.IO;usingUnityEditor;usingUnityEditor.Callbacks;usingUnityEngine;publicclassPostProcessIOS:MonoBehaviour{// Must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and// that it's added before "pod install" (50).[PostProcessBuildAttribute(45)]privatesta...
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Unity3D-IconManager - Allowing you to set icons for GameObjects through code Unity3D-ComponentAttribute - An attribute that let's you auto-load components UnityOrderedUpdate - Receive Update callback(s) from anywhere and in any order Mathd - The double type version of the Unity struct Vector...