Editor gets stuck loading "Initial asset database refresh" indefinitely on startup when Visual Studio .Net project debugging is running in the background - Jan 10, 2024 Reproduction steps: 1. Open the “ConsoleApp4“ .Net project...
Asset - Database - Jun 26, 2021 How to reproduce: 1. Extract and open attached project "game.tgz" Expected result: Editor loads Actual result: Editor is stuck on loading scripting assemblies Reproducible with - 2019.4.28f1, 2020.3.12f1, 2...
Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project (UUM-17633) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). MacOS: Crash on __pthread_kill ...
[C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/AssetImportManager.cpp line 353] (Filename: Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 57) It does work if I try integrating into an empty project. I've seen similar threads about issues with the Metro folder exist...
On CI servers Travis CI Following the Travis Getting started guide for syncing your GitHub repository with Travis. You may need to initialize some settings manually in your profile page. Add a .travis.yml file to your git repository. language: node_js node_js: - 6 cache: directories: - no...
Use InitializeMapWithLocationProvider to initialize a map at a specific location (device location), but don’t forget to disable InitializeOnStart on your map object! LocationProvider has been abstracted for easier serialization/assignment in the Unity editor. LocationProvider now supports sending addit...
Getting randomly stuck on Completing Domain ,deadlock in asset loading code - May 23, 2024 1. Sometimes after saving a script / starting playmode, editor will hang on "Completing Domain" forever, until you kill the process. 2. Not sure how to reproduce this - I have attached a...
Fixed an issue that caused an infinite asset database reimport when running Unity in command line with -testResults argument. Fixed ParticlesUnlit shader to use fog color instead of always black. [case 1264585] Fixed issue that caused some properties in the camera to not be bolded and highligh...
The Addressables system is a Unity package that allows you to load assets at runtime by address rather than by using Resources, Streaming Assets, or rolling a custom solution on top of Asset Bundles. Addressables is essentially an Asset Bundle build and load solution (but NOT deploy - lots...
On CI servers Travis CI Following the Travis Getting started guide for syncing your GitHub repository with Travis. You may need to initialize some settings manually in your profile page. Add a .travis.yml file to your git repository. language: node_js node_js: - 6 cache: directories: - no...