Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project (UUM-17633) GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). MacOS: Crash on __pthread_kill ...
sounds like you have some weird invalid data stuck in your project. Maybe try selecting some random asset, and in the bottom of the inspector, where it probably says Asset Bundle [None], click that None dropdown, and select "Remove Unused Names". If that doesn't work, you may need to...
Documentation sections on writing providers and adding provider/subscriber interfaces. Content pack with initial set of in-Editor tutorials for MARS. Added error messages for missing trait providers and for missing Condition/Relation for attempted code generation for trait type used by a SynthesizedTrait...
Hi, I've added Asset Delivery to our game recently. It works fine for me and most of our users. But around 5-10% of players experience issues with asset pack downloading. Their download progress is stuck on 0% and nothing happens. We've ...
Fixed an issue that caused an infinite asset database reimport when running Unity in command line with -testResults argument. Fixed ParticlesUnlit shader to use fog color instead of always black. [case 1264585] Fixed issue that caused some properties in the camera to not be bolded and highligh...
The service worker will use a cache-first strategy for handling all requests for local assets, including the initial HTML, ensuring that your web app is reliably fast, even on a slow or unreliable network. Opting Out of Caching If you would prefer not to enable service workers prior to ...
The service worker will use a cache-first strategy for handling all requests for local assets, including the initial HTML, ensuring that your web app is reliably fast, even on a slow or unreliable network. Opting Out of Caching If you would prefer not to enable service workers prior to ...
The service worker will use a cache-first strategy for handling all requests for local assets, including the initial HTML, ensuring that your web app is reliably fast, even on a slow or unreliable network. Opting Out of Caching If you would prefer not to enable service workers prior to ...
The service worker will use a cache-first strategy for handling all requests for local assets, including the initial HTML, ensuring that your web app is reliably fast, even on a slow or unreliable network. Opting Out of Caching If you would prefer not to enable service workers prior to ...
The service worker will use a cache-first strategy for handling all requests for local assets, including the initial HTML, ensuring that your web app is reliably fast, even on a slow or unreliable network. Opting Out of Caching If you would prefer not to enable service workers prior to ...