public class ExampleClass :MonoBehaviour{ void Start() { Type t = typeof(System.String); // Iterate over all the methods from the System.String class and display // return type and parameters. // This reveals all the things you can do with a String. foreach (MethodInfo mi in t.GetMe...
DOFade(float to, float duration) DOFade(float to, string property, float duration) DOFade(float to, int propertyID, float duration) DOFloat(float to, string property, float duration) DOFloat(float to, int propertyID, float duration) DOGradientColor(Gradient to, float duration) DOGradientColo...
{ get; set; } /// /// /// public int ranktype { get; set; } /// /// /// public int is_noble_rec { get; set; } /// /// /// public string anchor_city { get; set; } } public class LoadData : MonoBehaviour { // https://rpic.douyucdn.cn/asrpic/181102...
using UnityEditor; class MyEditorScript { static void PerformBuild () { string[] scenes = { "Assets/MyScene.unity" }; BuildPipeline.BuildPlayer(scenes, ...); } } 以下命令以批处理模式执行 Unity,执行MyEditorScript.PerformBuild方法,然后在完成时退出。由于 ...
<typeAliasalias="string"type="System.String, mscorlib"/> <!--Lifetime manager types--> <typeAliasalias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity"/> <typeAliasalias="external"
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCre...
{if(type == LogType.Error || type ==LogType.Exception) {stringresult ="LogString:"+logString; result+="\nStackTrace:"+stackTrace; m_content.text=log; } } 保存服务端的话就是将上面的result值传给服务端,由服务端保存。当然你也可以额外添加一些参数,例如版本、时间、机型等。例如 ...
string propertyType = pi.PropertyType.Name; //替换属性名称为标准名称 propertyType = LinkageAnimationTool.ReplaceType(propertyType); //检测属性类型是否为合法类型 bool allow = LinkageAnimationTool.IsAllowType(propertyType); if (allow) { //属性为可读可写的属性 ...
1privatestaticvoidWriteValue(object obj,JsonWriter writer,2bool writer_is_private,3int depth)4{5if(depth>max_nesting_depth)6thrownewJsonException(7String.Format("Max allowed object depth reached while "+8"trying to export from type {0}",9obj.GetType()));1011if(obj==null)12{13writer.Write...
public int type; public string nickname; public string avatar; public string token; } 只要在方法中调用 TestModel model = JsonUtility.FromJson<TestModel>(userLoginInfo); 这样就能顺利解析json字符串,但是在如果TestModel在某个类里面,json字符串会无法解析,打印数据的时候会报错。