TaskManager —— Unity3D Managed Coroutines with Start, Stop, Resume ,看着就觉得很强大,当然是对于我这种对协程理解不深的来说。下面贴出 The Motivation of the author: /// The motivation for this is twofold: /// /// 1. The existing coroutine API provides no means of stopping specific /// ...
///The motivation for this is twofold:///1. The existing coroutine API provides no means of stopping specific///coroutines; StopCoroutine only takes a string argument, and it stops///all coroutines started with that same string; there is no way to stop///coroutines which were started dir...
/// 1. The existing coroutine API provides no means of stopping specific /// coroutines; StopCoroutine only takes a string argument, and it stops /// all coroutines started with that same string; there is no way to stop /// coroutines which were started directly from an enumerator. This...
/// 1. The existing coroutine API provides no means of stopping specific /// coroutines; StopCoroutine only takes a string argument, and it stops /// all coroutines started with that same string; there is no way to stop /// coroutines which were started directly from an enumerator. This...
/// 1. The existing coroutine API provides no means of stopping specific /// coroutines; StopCoroutine only takes a string argument, and it stops /// all coroutines started with that same string; there is no way to stop /// coroutines which were started directly from an enumerator. This...
StopAllCoroutinesStops all coroutines running on this behaviour. StopCoroutineStops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. GetInstanceIDReturns the instance id of the object. ToStringReturns the name of the GameObject. ...
StopAllCoroutinesStops all coroutines running on this behaviour. StopCoroutineStops all coroutines named methodName running on this behaviour. GetInstanceIDReturns the instance id of the object. ToStringReturns the name of the game object.
= waswalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0) { StopAllCoroutines(); StartCoroutine(!m_IsWalking ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown()); } } //选择视角到正常角度 private void RotateView() { m_MouseLook.LookRotation (transform, m_Camera....
Fixed a bug in the generation of the UnityVS.VersionSpecific for source builds of Unity. Fixed a possible freeze when opening a socket in the Unity package. Fixed the handling of Unity project with a dash (-) in their name. Fixed opening scripts from Unity to not confuse the ALT+TAB or...
Fix Unity specific inspections not showing in Solution Wide Errors tool window (#680) Rider: Fix ShaderLab highlighting of keywords (RIDER-17287) Rider: Fix list of Unity players in Attach to Unity Process dialog (#634, #650, RIDER-17130) Rider: Use correct IP address when attaching debuggin...