///The motivation for this is twofold:///1. The existing coroutine API provides no means of stopping specific///coroutines; StopCoroutine only takes a string argument, and it stops///all coroutines started with that same string; there is no way to stop///coroutines which were started dir...
/// 1. The existing coroutine API provides no means of stopping specific /// coroutines; StopCoroutine only takes a string argument, and it stops /// all coroutines started with that same string; there is no way to stop /// coroutines which were started directly from an enumerator. This...
/// 1. The existing coroutine API provides no means of stopping specific /// coroutines; StopCoroutine only takes a string argument, and it stops /// all coroutines started with that same string; there is no way to stop /// coroutines which were started directly from an enumerator. This...
解压后,可以看到很多的.unitypackage后缀的文件: 将Characters.unitypackage这个文件导入到Unity中即可。 然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First ...
("没有录到声音"); StopAllCoroutines(); yield return null; } //讲话内容转换为 字符串 string _UsefulText = _Speaking.First.ToString(); print(_UsefulText); //开启人工智能回答 StartCoroutine(OLAMIStr(_UsefulText)); yield return 0; } /// /// Toggle 控件 /// /// public void Togg...
StopAllCoroutines Stops all coroutines running on this behaviour. StopCoroutine Stops all coroutines named methodName running on this behaviour. GetInstanceID Returns the instance id of the object. ToString Returns the name of the game object. IsActive Returns true if the GameObject and the Compon...
Opravili jsme chybu ve generování UnityVS.VersionSpecific pro zdrojové buildy Unity. Opravili jsme možné zablokování při otevírání soketu v balíčku Unity. Opravili jsme zpracování projektu Unity pomlčkou (-) v názvu. Opravili jsme otevírání skriptů z Unity, kter...
[Obsolete("StartCoroutine_Auto has been deprecated. Use StartCoroutine instead (UnityUpgradable) -> StartCoroutine([mscorlib] System.Collections.IEnumerator)",false)]publicCoroutine StartCoroutine_Auto(IEnumerator routine);///摘要://Stops all coroutines running on this behaviour.publicvoidStopAllCoroutine...
Coroutines Normal coroutine updates are run after theUpdatefunction returns. A coroutine is a function that can suspend its execution (yield) until the given YieldInstruction finishes. Different uses of coroutines: yieldThe coroutine will continue after allUpdatefunctions have been called on the next ...
Unity-specific Extra Gems// Unity's singleton UiThread Queue Scheduler Scheduler.MainThreadScheduler ObserveOnMainThread()/SubscribeOnMainThread() // Global StartCoroutine runner MainThreadDispatcher.StartCoroutine(enumerator) // convert Coroutine to IObservable Observable.FromCoroutine((observer, token) => ...