Update When Invisible. 设置当MeshRenderer不可见时的更新模式. 当网格恢复可见性时, 更新模式会自动重置为 UpdateMode.FullUpdate. Use single submesh. 如果你的skeleton只使用了单个Material且仅包含单个子网格, 则启用该选项可以简化子网格的生成. 该选项将禁用skeleton上的多种materials渲染、分割渲染和自定义槽位...
• Update When Invisible. 当 MeshRenderer 不可见时的更新模式.当网格再度 可见时,更新模式会自动重置为 UpdateMode.FullUpdate. • Use single submesh. 该选项选项用于简化子网格的生成,它假设 skeleton 只使 用了一个 Material 且只需一个子网格.这将禁用多种 materials,渲染分离 (render separation)和自...
Initial Flip X/Y:初始翻转X和Y Update When Invisible:不可见时是否更新 Nothing:不更新 Only Animation Status:仅动画状态 Only Event Timelines:仅事件 Everything Except Mesh:除了网格其它都更新 Full Update:更新所有 Use Single Submesh:使用单个子网格 Fix Draw Order:固定提取顺序 Immutable Triangles:不变三角...
请注意,可以在Advanced-Update when Invisible中的 SkeletonAnimation Inspector 中禁用屏幕外骨骼更新。此外...
Added frustum culling update mode parameters Update When Invisible (Inspector parameter) and UpdateMode (available via code) to all Skeleton components. This provides a simple way to disable certain updates when the Renderer is no longer visible (outside all cameras, culled in frustum culling...
Spine, Shoulders, Upper Legs and Neck bones. Translation DoFs usually represent small amount of translation that improves retargeting quality. Translation DoF may also be used to improve retargeting quality when animation has more than two animated spine bones. Translation DoF can be activated in ...
Spine, Shoulders, Upper Legs and Neck bones. Translation DoFs usually represent small amount of translation that improves retargeting quality. Translation DoF may also be used to improve retargeting quality when animation has more than two animated spine bones. Translation DoF can be activated in ...
The center-line (or spine) of each ladder The top of each ladder The bottom of each ladder However, from Tiled2Unity, we getonePolygonCollider2Dthat representsallladders in the Tiled Layer. We could lay down polylines in Tiled that get exported intoEdgeCollider2Dinstances but if we move, ...
When you first open unity, unity will ask you to log in (please register an account prior to the workshop or login with google or facebook accounts). After you’ve logged in, you will be directed to the list of existing projects both local and on cloud, here we click...
• Update When Invisible. 当 MeshRenderer 不可见时的更新模式.当网格再度 可见时,更新模式会自动重置为 UpdateMode.FullUpdate. • Use single submesh. 该选项选项用于简化子网格的生成,它假设 skeleton 只使 用了一个 Material 且只需一个子网格.这将禁用多种 materials,渲染分离 (render separation)和自...