GetEnumerator Get enumerator. GetHashCode Returns a hash code for the current instance. ToArray Convert NativeArray to array. Static 関数 Copy Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index. ...
Look for UUM-19081 in the source code. {noformat} Info from Pema: We recently switched the CPU lightmapper to destroy all its state and recreate it on each bake, primarily to avoid leaking state between bakes. This was what introduced the leak. The CPU lightmapper relies on a library ...
MallocTrackedAllocate memory with leak tracking. MemClear清除内存。 MemCmp通过将第一个给定内存缓冲区中的指定内存区域与第二个给定内存缓冲区中的相同区域进行比较,检查两个内存区域是否相同。 MemCpy复制内存。 MemCpyReplicate复制内存。 MemCpyStride与 UnsafeUtility.MemCpy 类似,但可以通过 desinationStride 和 sour...
MSP_ERROR_RES_WRITE = 10507, /* 0x290B */ /* Write read-only resource */ MSP_ERROR_RES_LEAK = 10508, /* 0x290C */ /* Resource leak out */ MSP_ERROR_RES_HEAD = 10509, /* 0x290D */ /* Resource head currupt */ MSP_ERROR_RES_DATA = 10510, /* 0x290E */ /* Resource ...
Fixed a memory leak in UnityTransport that occurred if StartClient failed. (#2518) Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned NetworkObject(s). (#2510) Fixed issue where invalid endpoint addresses were not being...
要解决OOM异常或heap space的异常,一般的手段是首先通过内存映像分析工具(如Eclipse Memory Analyzer)对dump出来的堆转储快照进行分析,重点是确认内存中的对象是否是必要的,也就是要先分清楚到底是出现了内存泄漏(Memory Leak)还是内存溢出(Memory Overflow)
* a memory leak was reported from the EntitiesComponentStore upon entering playmode a second time from the editor if at least one entity was created with the custom bootstrap disabled (`UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP`, `UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP_RUNTIME_WORLD` or `...
[fix] fix memory leak of TransformContext::irbbs and ir2offsetMap [opt] does not insert CheckThrowIfNull check when inlining constructors [opt] remove unnecessary typeSize calculation from the NewValueTypeInterpVar instruction. [change] change default maxInlineableMethodBodySize from 16 to 32 [...
Open source code You can find DOTween's open source code onGitHub(moved there on March 18 2015 from scratch: all previous history is lost - here lies theold Google Code repo) Download logos Want a DOTween logo to slap somewhere? Thanks, that's very nice of you!
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.