[HideInInspector] [SerializeField]intm_SomeInt; [HideInInspector] [SerializeField]floatm_SomeFloat; [HideInInspector] [SerializeField]boolm_SomeBool; [HideInInspector] [SerializeField]stringm_Etc; [ExposeProperty] publicintSomeInt { get {returnm_SomeInt; }set{ m_SomeInt = value; } } [Expose...
Unity's inspectorwill notattempt to display properties. A common workaround is to have a private backing field for your property with[SerializeField]attached. Setters won't be called on the value set in the inspector, but since that's only set pre-compilation, that's acceptable. Unity has ...
Hook into method calls for value-changes in the inspector Add custom getters and setters to validate and restrict inputs Make dictionarys or 'arrays of arrays' visible in the Unity Inspector Easily edit values for referenced objects with foldouts ...
Under the hood, AssetSettingsProvider creates an Editor for specific Assets and builds the UI for the Settings window by wrapping the Editor.OnInspectorGUI function.Internally we use this class to wrap our existing settings. Attacher Helper object that attaches a visual element next to its target...
Create Dragged Reference Item: creates adragged reference itemthat can be dropped onto areference drawerin the inspector to assign the held object(s) to that variable (similar to Unity’s drag&drop reference assignment) Show Multi Selection Toggles: displays multi-selection toggles in front of eac...
ShowIfAttribute ShowIfGroupAttribute ShowInAttribute ShowInInlineEditorsAttribute ShowInInspectorAttribute ShowOdinSerializedPropertiesInInspectorAttribute ShowPropertyResolverAttribute SuffixLabelAttribute SuppressInvalidAttributeErrorAttribute TabGroupAttribute TabGroupAttribute.TabSubGroupAttribute TableColumn...
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ShowIfAttribute ShowIfGroupAttribute ShowInAttribute ShowInInlineEditorsAttribute ShowInInspectorAttribute ShowOdinSerializedPropertiesInInspectorAttribute ShowPropertyResolverAttribute SuffixLabelAttribute SuppressInvalidAttributeErrorAttribute TabGroupAttribute TabGroupAttribute.TabSubGroupAttribute TableColumn...
#if ODIN_INSPECTOR [Sirenix.OdinInspector.ShowInInspector] #endif public {{m.cast_type}} {{m.name}} { get; set; } {{~ end ~}} bool IWatchable.IsProxyInited { get; set; } Action IWatchable.onPropertyGet { get; set; } Action IWatchable.onPropertySet { get; set; } get; set...
选择Cube,单击右侧Inspector面板中的Add Component,并键入脚本名称Move。单击create and Add来创建它。单击脚本设置按钮并选择编辑脚本以打开脚本。按照下图所示添加如下代码:public float movespeed = 5;public GameObject go; if (Input.GetKey(KeyCode.W)) { go.transform.Translate( 0, 0, movespeed * Time....