To access the Universal Windows Platform (UWP) Player settings, go to Edit > Preferences > Project Settings > Player from the main menu in Unity. Use the Player settings to determine how Unity builds and displays your final application. For a description of the general Player settings, see ...
BulletSharpUnity3D - A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3D. GPU Physics Unity - Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. Jello Physics - 2D Soft Body Physics for Unity...
Make it easier for carrying user preferences between different projects or computers. Read more Under Consideration Runtime Workflows Across Platforms With advancements in the way the Unity Editor can be configured it will be possible to enable certain workflows and tools to... Read more Usabili...
Until quantum computers become mainstream, we need to optimize our ScrollViews! Even if speed is not a concern for you, OSA still provides a plethora of shiny features, making it the ultimate replacement of Unity's built-in Scroll View. Create your own customized implementation or get started...
Legacy - An asset and version control system with a graphical user interface integrated into Unity. Enables team members to work together on a Project on different computers.More info Asset Store: A growing library of free and commercial assets created by Unity and members of the community. Offe...
Users can also search, live preview and purchase assets from the Asset Store in the main Project Window. New component-based workflow lets you add components to objects via a handy new drop- down button. New copy/paste functionality makes it a breeze to move components between game objects, ...
Fixes the Open Binding UI button. This should now work on all computers as it opens the window in SteamVR instead of through your default browser. Multiple hands can now hover over one interactable. Interactable now has a priority member. Higher numbers will make the interactable preferred when...
The simulation view is straightforward to explain, but developing it required us to create a complex system to address what we’ve dubbed “the simulation gap.” The simulation gap is the difference between the perfect information computers have about digital objects, and the reality of current de...
Enables team members to work together on a project on different computers. Asset Store: A growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and ...
Manage License Activations - Reimaging Your Computers 7 Unity Installer Without Admin Privileges 8 Packages and Templates for Education Grant License (EGL) Deployments 9 Unity Support 教程 基础 +0 XP 10 分钟 (235) 摘要 适合教师 材料 config.zip ...