ShaderGraph 需要用到lightweight rp. 里面内置了一些常用的公式 如: fresnel, 很简单就可以使用. 可见写 shader 的门槛越来越低了, 如果知道基点的实现原理会更好, 这个可以通过官网文档查阅到, 每个节点都有对应的代码实现. 官网文档 - https://docs.unity3d.com/Packages/com.unity.shadergraph@6.5/manual/in...
修复多项 bug。 Shader Graph: 新增局部变量搜索、Shader 统计面板(实验性)、For Loop 和 Additional Lights Loop 节点。优化光照节点,修复变量名验证问题。 Muse Chat: 修复多项用户反馈问题,提升性能。 代码升级: 集成 Unity 2022.3.49f1 - 2022.3.55f1 版本的更新和修复,修复上千个 bug。 Digital Asset Mana...
I've been trying to implement the VAT Soft Simple Lit into a ShaderGraph Custom node for Android. I've gotten positions working but for some reason, when I calculate/sample the normals from the normal map, it creates a kind of stretching look on the geometry surface. Is there any ...
Fixed a bug in master node preview generation that failed compilation when a block was deleted [1319066] (https://issuetracker.unity3d.com/issues/shadergraph-deleting-stack-blocks-of-universal-rp-targeted-shadergraph-causes-the-main-preview-to-fail-to-compile) ...
Fixed an issue where Unity rendered fullscreen quads with the pink error shader when you enabled the Stop NaN post-processing pass. Fixed an issue where 2D Lighting was broken for Perspective Cameras. Fixed an issue where resetting a Freeform 2D Light would throw null referen...
First check the material, if you are using one of those shaders that support color tint, like “PointCloudColorsTintDX11”, have to set maincolor to white if don’t want tint. Or if you don’t need tint colors, can use the default “PointCloudColorsDX11” material (which uses shader ...
Preview pane, in Inspector325 primitives, small collection in Unity137 private variables352369 declaring429 described492 holding reference to the actual script447–448 nesting all variables in363 problem area, in a scene placed in Unity112112f production team, broken into two teams4 Profiler497497f ...
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Unity Jobs 0.50.0-preview.9 UniTask 2.2.5 Unity TileMap 1.0.0 Unity Sprites 1.0.0 Unity 2D Tilemap Extras 1.6.0 Universal Render Pipeline 12.1.6 This is not a hard requirement. For demonstration using a 2D environment, URP was selected. Unity Addressable 1.19.19 A* Pathfinding Project ...