Fixed a bug where non-word characters in an enum keyword reference name would break the graph.1270168 Fixed an issue where ShaderGraph could not read matrices from a Material or MaterialPropertyBlock while rendering with SRP batcher [1256374] ...
本篇主要就以下几个方面进行分享:着色器Shader关键字Keyword渲染队列Render Queue阴影合批Shadow Cast动态与...
Package: Shader Graph - Jul 10, 2020 - Version/s: Master (b5f078bd36) Needs to be fixed in both 9.x.x and master. Repro steps 1. Create a new Enum Keyword in Shadergraph 2. Change the entry name of the... Read more 0 votes Fixed [Shadergraph] Collapse node button no longe...
使用自定义特性 Enum(Off,0,On,1) 来定义着色器属性,以创建具有默认为打开的枚举开关切换。 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Src Blend", Float) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Dst Blend", Float) = 0 [Enum(Off, 0, On, 1)] _ZWrite ("Z Write...
(int)rhs.depth; } } public static class ShaderKeywordStrings { public static readonly string MainLightShadows = "_MAIN_LIGHT_SHADOWS"; public static readonly string MainLightShadowCascades = "_MAIN_LIGHT_SHADOWS_CASCADE"; public static readonly string AdditionalLightsVertex = "_ADDITIONAL_LIGHTS_...
RenderingFeatures ScriptableRendererData ScriptableRendererFeature ShEvalMode ShaderInput ShaderInput.LightData ShaderKeywordStrings ShaderPathID ShaderUtils ShadowCaster2D ShadowCaster2D.ShadowCastingOptions ShadowCasterGroup2D ShadowData ShadowQuality ShadowResolution ShadowShape2D ShadowShape2D.OutlineTopo...
@@ -104,8 +104,7 @@ public enum Renderer2DDefaultMaterialType internal Shader samplingShader => m_SamplingShader; internal Shader shadowGroupShader => m_ShadowGroupShader; internal Shader removeSelfShadowShader => m_RemoveSelfShadowShader; [Obsolete("This is obsolete, PostProcessData was moved into...
what is Shader Graph what is URP What is Monobehaviour Inheritance Super Sub, Virtual Override What is an abstract class? An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. ...
Description Result information for NavMesh queries. Variables distance Distance to the point of hit. hit Flag set when hit. mask Mask specifying NavMesh area at point of hit. normal Normal at the point of hit. position Position of hit....
Shaders: Procedural Skybox shader now has selectable options for Sun Disk: None (fastest), Simple (should be close to the current sun disk), High Quality Shaders: Make it possible to use UNITY_SAMPLE_SHADOW macros when SHADOWS_NATIVE keyword is not explicitly defined Mecanim Improvements Added...