UnityException:Android SDK not found Unabletodetect SDKinthe selected directory.D:\android-sdk-windows\cmdline-tools\latest\bin\sdkmanager.bat does not exist.Android SDK command-line tools componentisnot found.Make sure"Command-line Tools (latest)"isinstalledinthe SDK manager.If command-line tools ...
现象 在用 Unity 导出 Android 项目时,遇到 Unable to list target platforms 的问题。 如图: 问题关键在于,错误描述中提到的 "Invalid command android", 这是AndroidSDK 中 tools 目录下的 android.bat 命令,这里报出 是个无效的命令,说明可能是这个 tools 目录... ...
GetOrAddChild("Child 1"); // Lazy-initialization of the Mono in case it does not yet exist: MyExampleMono1 myMono1 = child1.GetOrAddComponent<MyExampleMono1>(); // Calling the 2 methods again results always in the same mono: var myMono1_ref2 = myGo.GetOrAddChild("Child 1")....
// return LoadLibraryPosix(Mono.dlopen, Mono.dlerror, libraryPath, out errorMsg); // commented, name 'Mono' does not exist in the current context Assembly-CSharp throw new NotImplementedException("Mono is not supported by this build"); // (added) ...
When trying to access Unity's VMI on a machine that has Sun's Java RunTime Environment (JRE) or Java Development SDK (which includes the JRE) installed, users will not be able to log in. The error displayed after entering credentials is: Error: A RunTime Error has occurred. Do you ...
i am using Unity 2018.3.1f1 JDK jdk1.8.0_201 Google Mobile Ads Unity Plugin v3.16 when i am importing Google Mobile Ads in a fresh project i am getting an error: Assets\GoogleMobileAds\Editor\PListProcessor.cs(5,19) anyways i have solved...
GetOrAddChild("Child 1"); // Lazy-initialization of the Mono in case it does not yet exist: MyExampleMono1 myMono1 = child1.GetOrAddComponent<MyExampleMono1>(); // Calling the 2 methods again results always in the same mono: var myMono1_ref2 = myGo.GetOrAddChild("Child 1")....
GetOrAddChild("Child 1"); // Lazy-initialization of the Mono in case it does not yet exist: MyExampleMono1 myMono1 = child1.GetOrAddComponent<MyExampleMono1>(); // Calling the 2 methods again results always in the same mono: var myMono1_ref2 = myGo.GetOrAddChild("Child 1")....