cullingMode Controls culling of this Animator component. deltaPosition Gets the avatar delta position for the last evaluated frame. deltaRotation Gets the avatar delta rotation for the last evaluated frame. feetPivotActive Blends pivot point between body center of mass and feet pivot. At 0%, the ...
public class Example :MonoBehaviour{Animatorm_Animator; //Use to output current speed of the state to the screen float m_CurrentSpeed; void Start() { //Get theAnimator, which you attach to theGameObjectyou intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //The current sp...
Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.Advertisements UnityEngine.AI UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS Unity...
Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS Unity...
Variables clip返回动画器播放的动画剪辑。 weight返回 Animator 用于混合该剪辑的混合权重。
动画组件用于播放动画。 您可以将动画剪辑分配给动画组件,并通过脚本控制播放。 Unity 中的动画系统基于权重,并且支持动画混合、附加动画、动画混组、分层,以及对播放的各个方面的全面控制。 有关Unity 中动画脚本的概述,请参阅read this introduction。 AnimationState可用于更改动画的层,修改播放速度,以及直接控制混合...
Unity的动画状态机:前面提到Unity提供了类似动画状态机的东西,也就是Animator Controller,复杂的为角色设置的Animator Controller,可以包含非常多的角色自带的动画,还可以同时在多个clip里blend(这个blend between multiple clips at the same time具体是怎么个blend法?)。
SharedBetweenAnimatorsAttribute -> SharedBetweenAnimatorsAttribute 是一个属性,它指定此 StateMachineBehaviour 仅应实例化一次,然后供所有 Animator 实例共享。此属性可减少每个控制器实例的内存占用量。 由程序员选择哪个 StateMachineBehaviour 可使用此属性。注意,如果 StateMachineBehaviour 更改某个成员变量,则会影响使用...
● Scripting Reference(脚本参考文档):点击该选项之后,会直接连接到Unity官网的脚本参考文档页面,该页面介绍了Unity提供的在脚本程序编写中所需要用到的各种类以及这些类的用法。简言之,就是Unity API的文档。● Unity Services(Unity服务):点击该选项之后,会直接连接到Unity的官方服务页面,上面描述了Unity提供的以...
添加了一个新的UnityEngine.Scripting.GarbageCollector脚本API(https://docs.unity3d.com/2018.3/Documentation/ScriptReference/Scripting.GarbageCollector.html),用于运行时在Mono和IL2CP脚本后端上全局启用和禁用垃圾收集。如果你手动仔细管理内存并且在运行时很少或没有分配,则可以通过禁用它来避免垃圾收集器开销。然后,...