Before we try to improve the rendering performance of our game, we must be certain that our game is running slowly due to rendering problems. There is no point trying to optimize our rendering performance if the real cause of our problem is overly complex user scripts! If you’re not sure...
19.Running code only when it needs to run 0 There’s a saying in programming: "the fastest code is the code that doesn’t run". Often, the most efficient way to solve a performance problem is not to use an advanced technique: it is simply to remove code that doesn’t need to be...
there is no way to guarantee that the physics simulation will be exactly the same as when the game is running in slow motion. The above code just achieves an approximation of what it would be the expected simulation. Additionally, when the time is changed at the middle of the physics...
Fix potential Unity crash when hitting a breakpoint after a domain reload. Fix exceptions shown in the Unity console when closing our Configuration or About windows, after a domain reload. Fix detection of 64bits Unity running locally. Fix filtering of MonoBehaviours per Unity version in wizards...
If you use Xcode 14 or newer, and Unity older than 2021.3.17f1 or 2022.2.2f1, your app might crash when running from Xcode. Disable the Thread Performance Checker feature in Xcode to fix this. - In Xcode go to Product > Scheme > Edit Scheme... - Now With Run selected on the left...
VContainer- The extra fast, minimum code size, GC-free DI (Dependency Inject) library running on Unity (IL2CPP). AtreeboosterDI- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple but powerfull [Attributes] ...
Not supported on devices running pre-Gingerbread OS (will be forced to 16-bit). Use 24-bit Depth Buffer If set Depth Buffer will be created to hold (at least) 24-bit depth values. Use it only if you see ‘z-fighting’ or other artifacts, as it may have performance implications....
That could be slow, if there are enough of them running at the same time. Little known fact: all of the component accessors in MonoBehaviour, things liketransform,renderer, andaudio, are equivalent to theirGetComponent(Transform)counterparts, and they are actually a bit slow.GameObject.FindWith...
If you’re interested in creating 3D WebGL content, I’d encourage you to look at the Three.js library – the api’s nomenclature and approach is right inline with other technologies like Unity3D, so getting up and running is very easy.3D...
During the upgrade, the value of the Status field is Running. When the upgrade process is complete, the value of the Status field changes to Complete. Note All command-line interface sessions are terminated automatically. The Cisco Tomcat Service can take several minutes to restart...