(Export) Texture coordinates are now flipped vertically, similar to how it's performed at import. This ensures round-trip consistency (#342).Fixed(Export) Invalid blend indices or blend weights are not exported anymore (as skinning is not supported yet; #556) Compiler error when using .NET ...
Later when the agent with the goal searches for a path again it will find that the other agent has moved out of the way and it can proceed to move to directly to the goal. It takes a few round trips of path recalculations but in my tests this has reduced the waiting times a lot....
Round Sign Returns the value of input In rounded to the nearest integer, or whole number. Returns -1 if the value of input In is less than zero, 0 if equal to zero and 1 if greater than zero. Step Truncate Returns 1 if the value of input In is greater than or equal to the value...
ONNX: added Abs, Ceil, Floor, Round. Changed Performance: added small optimizations for Dense layers on GPU. API: ModelLoader.Load() verbose parameter default value changed from true to false. Importers: .nn and .onnx importer versions were increased, expect model reimport to happen automatical...
When casting FROM Unity to VirgisGeometry, the data is NOT changed but the axis order is set. This ensures round trip integrity but means that the resulting Vector3d (for instance) is in EUN. If you are exporting the data or manipulating it, you need to confirm that you are using the ...
Ten minutes and five minutes were given for the tied housemates in the two rounds of the tiebreaker round to determine the final owner of the diamonds. Gabb Key: HOH Team Immunity Diamond Challenge Luxury Nomination Challenge Teen Diamond Challenge History TeenFinal 5 Week 30 Total Diamonds...
There’s absolutely no reason why they can’t make a different player movement system in HL3 or Portal3 to totally get round those problems. And plenty of sites are reporting news from E3 that L4D3 is already on its way. Personally I would have much preferred Valve spend their time on ...
the first step is to effectively align the camera to a pixel position, so all vertices are offset by the position difference of the camera to the nearest pixel. This is the key to ensuring stability. Then they are snapped to the nearest pixel in viewport space, so boundaries will sit on...
The nearest node of the current smallest node should be searched. If the nearest node is neither in the closeSet nor an obstacle, the current smallest node is set as the parent of the nearest node, the estimated value of the nearest node is updated, and the nearest node is added to the...
Round Sign Returns the value of input In rounded to the nearest integer, or whole number. Returns -1 if the value of input In is less than zero, 0 if equal to zero and 1 if greater than zero. Step Truncate Returns 1 if the value of input In is greater than or equal to the value...