问Unity.ResolutionFailedException -解决依赖关系失败EN在软件开发中,依赖是不可避免的。我们经常需要在应...
在v1.2中,ResolutionFailedException的构造函数有三个参数--类型请求、名称请求和异常。在v2.0中添加...
Source (Inherited from Exception.) StackTrace (Inherited from Exception.) TargetSite (Inherited from Exception.) TypeRequested The type that was being requested from the container at the time of failure. See Also ResolutionFailedException Class Microsoft.Practices.Unity Namespace中文...
Create a new ResolutionFailedException that records the exception for the given type and name. Namespace: Microsoft.Practices.Unity Assembly: Microsoft.Practices.Unity (in Microsoft.Practices.Unity.dll) Syntax VB 複製 'Declaration Public Sub New ( _ typeRequested As Type, _ nameRequested As ...
Mono.Linker.Steps.XmlResolutionException: Failed to process XML description: G:\unity\Editor\Data\PlaybackEngines\iOSSupport\Whitelists\Core.xml ---> System.MissingMethodException: �Ҳ�������:��!!0[] System.Array.Empty()������ Mono.Linker.Steps....
catch (ResolutionFailedException) { return new List(); } } public IDependencyScope BeginScope() { var child = container.CreateChildContainer(); return new UnityResolver(child); } public void Dispose() { container.Dispose(); } } 1. 2...
catch(ResolutionFailedException) { return null; } } public IEnumerable GetServices(Type serviceType) { try { return _IUnityContainer.ResolveAll(serviceType); } catch (ResolutionFailedException) { return new List(); } } } 1. 2. 3.
如果此时我们再使用上面示例中的代码,系统将会抛出 ResolutionFailedException 异常,因为此时 Unity 无法解析要使用哪个构造函数来生成对象,但是,如果其中有一个构造函数为默认构造函数时,Unity 会自动选择带参数的那一个构造函数。 此时,我们就需要为 Unity 指定将被使用的构造函数,方法是在将被使用的构造函数上加上 In...
“Microsoft.Practices.Unity.ResolutionFailedException”类型的异常在 Microsoft.Practices.Unity.dll 中发生,但未在用户代码中进行处理 其他信息: Resolution of the dependency failed, type = "QMS_Interface.Login.IOperateLogService", name = "(none)". Exception occurred while: while resolving. Exception is:...
UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=0 Unhandled exception: Read from shader compiler process failed: error -2147483644, 0/4 bytes read Quitting ...