可以在Project选中一个资源(预制件,材质,贴图,声音等),然后在Inspector下面的AssetBundle设置打包成的名称和后缀。如果名称带层级的如:scene/cube,那么打出来的AB包会自己添加一个scene目录,然后在目录下存在了cube资源包。 AB包可以存在依赖关系,比如GameObjectA和GameObjectB共同使用了Material3, 然后它们对应的AssetBundl...
2.2 全局配置 打开菜单栏Edit -> Project Settings -> Localization -> Create,找到Localization,点击Create创建,并选择一个文件目录进行文件保存。 点击Locale Generator搜索zh和en添加中英文配置,第一次添加时会让我们选择一个文件夹目录保存。 Locale Generator 用于添加或移出语言,每添加一种语言也会生成对应的配置文...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
Clear Xcode’s Derived Data folders (Xcode->Preferences->Locations) If this still does not help try disabling PNG re-compression in Xcode: 打开您的 Xcode 项目 Select “Unity-iPhone” project there Select “Build Settings” tab there Look for “Compress PNG files” option and set it to NO ...
1、Edit -- > ProjectSetting --> SpritePacker Mode 改为Always Enable 2、Assets --> AssetBundles --> SimulationMode 勾掉 3、windows 快捷方式 添加 -force-gles30 34、内存泄漏问题 1、CreatePool 和 DestroyPooled 没有成对出现 导致内存泄漏 2、内存池recycledObjects 导致的内存泄漏 3、spawn出来的ob...
Save将性能分析器数据保存到 Project 文件夹中的 .data 文件中。 上下文菜单 Color Blind Mode启用此设置可使性能分析器在其图形中使用更高对比度的颜色。这样可以增强红绿色盲(例如绿色盲、红色盲或蓝色盲)用户的视觉感知度。 Show stats for “current” frame默认情况下,选择Current Frame按钮并进入 Current Frame...
we’ll explore the adjustments needed to optimize the project for browser-based gameplay—from modifying materials and audio systems to leveraging Addressable Assets for efficient scene loading. Watch as we make these changes step-by-step and demonstrate how to overcome browser-specific challenges, suc...
When you load multiple assets in one operation, the order in which individual assets are loaded is not necessarily the same as the order of the keys in the list you pass to the loading function. 译:当您在一个操作中加载多个资产时,单个资产加载的顺序不一定与您传递给加载函数的密钥列表中的顺序...
To preview the stripping information: Build your project. Leave the Editor open. Connect to http://files.unity3d.com/build-report/. Note: You may need to enable preview packages to find this tool in the Package Manager. The Build Report tool connects to your running Unity Editor, downloads...
This means that they are not particularly demanding in small, simple projects but become more expensive to use as the complexity of a project grows. It's best to use Find() and similar functions infrequently and to cache the results where possible. Some simple techniques that may help us to...