Supported by100,000+ forum members Every assetmoderated by Unity 1/4 Procedural Planet Generation Tool is a versatile and powerful procedural planet generator for Unity, designed to streamline the creation of d
Unity Remote 4 is our play testing solution for iOS and Android. As of Unity 4.5, there’ll be no more Wifi latency when playtesting your games on iOS devices. Plus, we’ve added support for the full range of iOS device inputs including accelerometers, gyroscopes and camera images. Unity...
- Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes. - Adaptive curvature-based realtime mesh decimation: straight sections of a rope can generate simpler geometry than curved ones. - Ch...
Defines a fixed behavior for a 2D rigid body. Can beDynamic(the body moves under simulation and is affected by forces like gravity),Kinematic(the body moves under simulation, but and isn’t affected by forces like gravity) orStatic(the body doesn’t move under simulation).More info Fixed J...
"Add mesh renderer" adds components to the same game object that render the geom: a standard MeshRenderer and a MjMeshFilter that creates a procedural mesh that is recreated when the geom shape properties change. "Convert to free object" adds two new game objects: a parent with an MjB...
While Unreal Engine’s asset marketplace is smaller, it also offers a decent variety, mostly focused on game elements. Devs are supported with countless manuals and forums. Cost The most basic plan (Personal) is free to use, but the annual subscription fee has increased by 8%, now costing...
publicComponentGetComponent(stringtype); Description Returns the component with nametypeif the GameObject has one attached, null if it doesn't. It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however,...
It works on Android, iOS, Unity Web Player, and OS X (Windows is not supported for now). iOS Unity5 - How to integrate Unity with an Native iOS Application using Swift. iMessageStickerUnity - An iMessage Sticker plugin for Unity3d that adds a Sticker extension target to an xCode ...
“Subtract” blend modes aren’t explicitly supported in OpenGL, however a subtraction is simply the addition of a negative term. If our source term were negative, surely blend factors of One One would simply subtract the source from the destination color! That isn’t to say that this is ...
Please seeMinimum Requirementsfor the list of supported platforms. Description 下载演示版本(PC、VR、Mac、Android) 支持论坛|性能测评|视频教程|文档|常见问题解答 GPU Instancer 是一款开箱即用的工具,可显示屏幕上对象的精确数量,性能表现强劲。只需鼠标点击几下,你就可以实例化你的预设、Unity 地形细节和树木。