在Review 部分下,单击 Preview in Asset Store 以查看资源包在发布后在 Asset Store 中的显示效果。还可以在 Public links 下查看 URL 的预览。 在Submit package for approval 部分下: 选中Auto publish 表示您希望该资源包在获得 Unity 批准后立即出现在 Asset Store 中。 选中I own the rights to sell these...
(C)ThePackagesdrop-down menu, which you can use to filter which packages appear in the list. (D)TheSortdrop-down menu, which lets you sort the list of packages by name or date. (E)TheAdvanceddrop-down menu, which you can click to display preview packages in addition to those that ha...
Note: You may need to enable preview packages to find this tool in the Package Manager. The Build Report tool connects to your running Unity Editor, downloads and presents the breakdown of the build report. It’s possible to use the binary2text tool on the generated file in Library/Latest...
using UnityEditor; using UnityEditor.PackageManager; using UnityEngine; namespace Unity.Editor.Example { public class EventSubscribingExample_RegisteredPackages { // You must use '[InitializeOnLoadMethod]' or '[InitializeOnLoad]' to subscribe to this event. [InitializeOnLoadMethod] static void Subscribe...
Fixed a crash when updating the plugin while the Substance DLL is in use The Allegorithmic folder now cannot be deleted within Unity.- Note: The contents of the Allegorithmic folder cannot be modified. Deleting it within Unity can cause multiple issues, causing the Allegorithmic folder to magicall...
# so don't use it on production systems.# # Look hereformore config file examples: # https://github.com/verdaccio/verdaccio/tree/master/conf# # path to a directory with all packages storage: ./storage # path to a directory with plugins to include ...
现在每一个binding都会出现选“Use in control Scheme”选项。勾选相应的选项。 Control Schemes可以进行过滤显示,点击上方选项,选择一个Control Scheme或者All Control Schemes全部显示。 Control Schemes过滤显示 点击后边的Device,可以通过Device进行过滤显示。
The easiest way to get started with HoloLens 2 development is to use the Mixed Reality Toolkit in your project. The Mixed Reality Feature Tool simplifies the process of discovering, installing, and managing mixed reality features, including the Mixed Reality Toolkit, and packages for your Unity ...
最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编
current.Use(); } } } } GUILayout.EndScrollView(); } 在列表的最下方展示最后刷新的时间,并添加一个刷新按钮,点击按钮时,从服务器下载资源包Json数据,记录最后刷新时间,清空当前的资源包信息列表并根据下载的信息重新赋值: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 //最后更新日期 private string...