PointerEventData.useDragThreshold public bool useDragThreshold ; 説明 ドラッグするときのしきい値を使用するかどうか ドラッグにしきい値を設定したくない場合は、IInitializePotentialDragHandler.OnInitializePotentialDrag をfalse
rawPointerPress押下イベントを処理できない場合でも、オブジェクト上で押したことになります。 scrollDelta最後の更新から移動したスクロール量 useDragThresholdドラッグするときのしきい値を使用するかどうか Public 関数 IsPointerMovingポインタが移動しているかどうか ...
Drag threshold:在范围内拖动的n像素,触发拖动事件.表示鼠标移动n个像素才触发拖动事件. 2. 组件:Standalone Input Module 电脑输入模式(鼠标键盘,游戏手柄等等). 3. 组件:Touch Input Module触摸输入模式(,IOS等触摸屏) EventSystem.IsPointerOverGameObject() 鼠标指针是否在游戏物体上. 二. ExecuteEvents.Execute ...
public class IEnmertortest : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler,IPointerDownHandler,IPointerUpHandler{public void OnPointerExit(PointerEventData eventData){print("鼠标退出");}void IPointerDownHandler.OnPointerDown(PointerEventData eventData){print("鼠标按下");}void IPointerEnterHandler...
public PointerEventData.InputButton button { [CompilerGenerated] get; [CompilerGenerated] set; } public int clickCount { [CompilerGenerated] get; [CompilerGenerated] set; } public float clickTime { [CompilerGenerated] get; [CompilerGenerated] ...
{12pointerEvent.eligibleForClick=true;13pointerEvent.delta=Vector2.zero;14pointerEvent.dragging=false;15pointerEvent.useDragThreshold=true;16pointerEvent.pressPosition=pointerEvent.position;17pointerEvent.pointerPressRaycast=pointerEvent.pointerCurrentRaycast;1819DeselectIfSelectionChanged(currentOverGo,pointerEvent...
ProcessTouchEvents会调用GetTouchPointerEventData函数,GetTouchPointerEventData会通过eventSystem.RaycastAll函数找到第一个被射线照射到的对象,存到一个PointerEventData变量中。然后根据这个PointerEventData变量执行相应的触摸、拖拽等事件。 m_CurrentInputModule不是StandaloneInputModule就是TouchInputModule,所以我们接下来看...
{ pointerEvent.eligibleForClick = true; pointerEvent.delta = Vector2.zero; pointerEvent.dragging = false; pointerEvent.useDragThreshold = true; pointerEvent.pressPosition = pointerEvent.position; pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; DeselectIfSelectionChanged(currentOverGo...
13pointerEvent.delta =Vector2.zero;14pointerEvent.dragging =false;15pointerEvent.useDragThreshold =true;16pointerEvent.pressPosition =pointerEvent.position;17pointerEvent.pointerPressRaycast =pointerEvent.pointerCurrentRaycast;1819DeselectIfSelectionChanged(currentOverGo, pointerEvent);2021//search for the ...
You can also use your own scripts to create dragged reference items by calling the following functions in theRuntimeInspectorUtilsclass: publicstaticDraggedReferenceItemCreateDraggedReferenceItem(Objectreference,PointerEventDatadraggingPointer,UISkinskin=null);publicstaticDraggedReferenceItemCreateDraggedReferenceIte...