Pcx支持两种主要的数据存储类型: Mesh:点云数据被包含在一个Mesh对象中,可使用标准的MeshRenderer组件进行渲染,并建议配合Pcx内置的Point Cloud/Point或Point Cloud/Disk着色器以获得最佳效果。 ComputeBuffer:通过PointCloudData对象使用ComputeBuffer来存储点数据,可以与PointCloudRenderer组件一起工作,实现更高效的渲染。
This method is also used when the point size is set to zero inPointCloudRenderer. Points are rendered as small disks when using thePoint Cloud/Diskshader orPointCloudRenderer. This method requires geometry shader support. The point cloud files used in the examples of Pcx are created by authors...
var meshRenderer = gameObject.AddComponent<MeshRenderer>(); meshRenderer.sharedMaterial = GetDefaultMaterial(); //在导入事件期间定义脚本化导入器的导入上下文。、 //AddObjectToAsset 向导入操作的结果添加对象。 //SetMainObject 设置导入的主要对象。 context.AddObjectToAsset("prefab", gameObject); if (me...
ParticleSystemRenderer PatchExtents PenData Physics Physics2D PhysicsJobOptions2D PhysicsMaterial PhysicsMaterial2D PhysicsScene PhysicsScene2D PhysicsSceneExtensions PhysicsSceneExtensions2D PhysicsShape2D PhysicsShapeGroup2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffec...
注意那些MeshRenderer的阴影投射模式设置为双面的对象不会受到影响,因为它们的面都不会被剔除。例如,我用剪辑或透明材质使所有的球体都投射两面阴影,这样它们看起来更像实体。 (剪辑和透明材质的球体,两面都有阴影) 2.5 视场偏差 立方体贴图的面之间始终存在不连续性,因为纹理平面的方向突然改变了90°。常规的立方贴图...
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideVisualizers.html#point-cloud-visualizer-marspointcloudvisualizer")] [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] [MovedFrom("Unity.MARS.Behaviors")] public class MARSPointCloudVisualizer :...
Point cloud importer & renderer unity keijiro •1.0.1•4 years ago•0dependents•UNLICENSEDpublished version1.0.1,4 years ago0dependentslicensed under $UNLICENSED 5,009 jp.keijiro.osc-jack Lightweight implementation of OSC server/client ...
Pcx - Point cloud importer & renderer for Unity. PointCloudUnity - Point cloud loader. SpriteLightKit - Blended lighting system for Unity that works with standard Sprites. (#2D) ContactShadows - Experimental implementation of contact shadows for Unity. Shadow Volumes Toolkit - Dynamic, pixel-perfe...
SetGlobalTexture ,从管线里设置后渲染的一个全局纹理,你SetRenderTarget然后DrawRenderers不就有了么?ZWrite on自己就画上去了,_CameraDepthTexture shader里访问这个纹理 也是这样出来,我改名叫_DepthTexture 这个好了... 42 Stencil相关 gameinstitute.qq.com/colearnopengl-cn.readthedocs.iosegmentfault.com/a/1190co...
自定义Renderer Feature实现屏幕空间的体积光效果 | Unity 中文课堂 (u3d.cn)learn.u3d.cn/tutorial/CustomRendererFeatureTutorials03 什么是体积光 摘自教程——体积光,是一种当光线穿过云层中的缝隙或孔洞的表面时在其周围呈现的光的放射性泄露,给人视觉上一种空间感。由于其体积和形状类似于直接从天空射出的火...