PlayerPrefs.SetFloat(“Player Score”, 10.0F); print(PlayerPrefs.GetFloat(“Player Score”)); } 1. 2. 3. 4. ++拓展:《Unity3D游戏开发之数据持久化PlayerPrefs的使用》 ++++前言: --数据持久化在任何一个开发领域都是一个值得关注的问题,小到一个应用中配置文件的读写,大到数据库的管理维护,都可以...
PlayerPrefs.SetString("Player01", playerName); PlayerPrefs.SetInt("Goual", t); 1. 2. P3:我们再次打开分数排行榜时,排行榜需要获取历史的最高纪录。 string name = PlayerPrefs.GetString("Player"); float goal = PlayerPrefs.GetInt("Goal"); 1. 2. P4:将这些值赋予至Text组件上即呈现结果。 ...
public void SavePlayerData() { //EduGlobalData.CONST_PlayerNum为玩家的角色的数量(玩家可以建立多个角色) for (int i = 0; i < EduGlobalData.CONST_PlayerNum; ++i) { string str = EduGlobalData.CONST_PlayerNumDesc + i; //将玩家的所有角色的数据存储到PlayerPrefs里,如名字、头像的名称、性别、职...
playerInfo.dic = new Dictionary<int, string>(); playerInfo.dic.Add(1,"Tony"); playerInfo.dic.Add(2,"Jeny"); playerInfo.dic.Add(3,"JayChou"); //进行数据保存 PlayerPrefsManager.Instance.SaveData(playerInfo,"Player1"); playerInfo1 = PlayerPrefsManager.Instance.LoadData(typeof(PlayerInfo)...
ToJson(data); PlayerPrefs.SetString(key,json); PlayerPrefs.Save(); #if UNITY_EDITOR Debug.Log("数据存储完毕"); #endif } //读取数据 public static string LoadFromPlayerPrefs(string key) { return PlayerPrefs.GetString(key, null); } } 在PlayerData类,定义一个SaveData类,用来保存玩家数据并...
player = GameObject.FindGameObjectWithTag("Player"); gs = GameState.playing; } privatevoidUpdate() {undefined if(Input.GetKeyDown(KeyCode.Escape)) {//按下ESC键调出Menu菜单,并将游戏状态改为暂停 Pause(); } } /// /// 切换游戏状态 /// /...
return_playerData;}}privatevoidMyUpdate(){if(Input.GetKeyDown(KeyCode.Space)){Debug.Log("存档中的Player位置:"+PlayerData.Pos);}elseif(Input.GetKeyDown(KeyCode.A)){SaveSys.ShowAll();}elseif(Input.GetKeyDown(KeyCode.B)){SaveSys.SaveAll();}elseif(Input.GetKeyDown(KeyCode.C)){SaveSys....
Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect project for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about s
PlayerPrefs.DeleteKey("Player Score"); print(PlayerPrefs.GetInt("Player Score")); } // Update is called once per frame voidUpdate(){ } } Unity3D状态存储PlayerPrefs高级用法 usingUnityEngine; usingSystem.Xml.Serialization; usingSystem.IO; publicclassStateStorage{ publicstaticT LoadData(stringkey)...
Unity3D教程:PlayerPrefs数据的存取.docx,Unity3D教程:PlayerPrefs数据的存取 Posted on 2013年06月05日 by U3d / \o 查看 Unity3D 基础教程 中的全部文章 Unity3D 基础教程/被围观 112 次 SetInt是保存一个值PlayerPrefs.SetInt(“Player Score”,10);, GetInt是读取